Home Creators Posts Import Register Favorites Logout

Downloads

Content

Now Available — free, for everyone

Public Beta

Some Skyrim systems are supposed to stay buried. Defeat — Reforged is now available as a public beta. This is a rebuilt version of Defeat, brought back into the light, tested against a modern setup, and made for players who still want the world to feel dangerous when a fight goes wrong. It is playable. It is in the wild. And it is not pretending to be finished before it has earned that word.

There is one issue I want to be honest about from the start: during the minigame, the camera may begin rotating unexpectedly.

I have seen it happen in my own game, but I am still tracking down whether the cause is Defeat — Reforged itself or a conflict somewhere in my load order. Because this camera rotating happened before for me in some cases.

That is what this beta is for. If you run into it, tell me what was happening when it began: which scene started, what animation was playing, whether it happens every time, and what major camera, animation, control, or interaction mods you use.

A proper report with context is worth far more than “it broke.” Installation: Install with your mod manager as usual. Because this is a beta,

I strongly recommend testing it first on a separate save or keeping a backup of the one you care about. Skyrim modding is a little like forbidden magic: it works beautifully right up until two things decide they hate each other.

REQ

JContainers

 OStim

NL_MCM

PapyrusUtil

po3, SKSE

Pandora1.6 — Guard defeats now go to jail

New

Lose to a hold guard and you are arrested. Instead of rolling one of ODefeat's random outcomes, the defeat is handed to Skyrim's own crime system: you are taken to that hold's jail, your gear goes to the evidence chest and you serve the sentence, exactly like a vanilla arrest.

Any prison mod you have installed takes over from there. ODefeat uses the same native call the vanilla "go to jail" dialogue uses, so it raises Skyrim's Jail story event — the hook every prison overhaul listens to. ODefeat then stops touching your character, so your prison mod stages the imprisonment its own way instead of fighting ODefeat for control.

Only the guard who actually beat you counts. A guard who merely joined the brawl does not arrest you, and a guard with no hold behind them (some modded or quest guards) falls back to the normal outcome roll.

The arrest is not part of the outcome weights, so it also takes precedence over third-party outcomes such as Simple Slavery. Turn it off in the MCM if you would rather keep the roll.

New MCM section, Guards:

Guards Arrest You — the whole feature, on by default.

Guards Confiscate Your Gear — inventory to the evidence chest, on by default.

Serve the Sentence — a real sentence with the bounty cleared, on by default. Off simply drops you in the cell with your bounty intact.

Minimum Bounty on Arrest — Skyrim derives your sentence from your bounty, so a beating with no bounty attached would jail you for nothing and release you instantly. Defaults to 100; set it to 0 to keep your current bounty.

Let Prison Mods Take Over — on by default; leave it on if you run any prison mod.

Fixed

An empty outcome table no longer indexes past the end of the list while picking a random outcome; it falls back to the safe wakeup as intended.

Note for existing saves

New settings read as zero in a save made before 1.6, which would look like "disabled, confiscate nothing, no bounty". A one-shot migration applies the intended defaults the first time you load, so nothing has to be reconfigured.

1.5 — Free camera, and the G-key crashes

Fixed

Attacking with G could crash the game. Four separate causes, all on the player-as-aggressor path, all fixed:

The struggle animation parented the two actors to each other — victim to attacker and attacker to victim. That cyclic vehicle graph can hard-lock the engine, and with the player inside the cycle it took the camera with it. The animation is now held by movement locks alone, with no actor parenting.

Pressing G on someone already in an OStim scene destroyed that scene's thread. ODefeat never terminates a thread it does not own any more; the attempt fails cleanly instead.

Repeated or rapid G presses could build two scenes for the same pair. Presses are now serialized with a short debounce, so one press can only ever produce one scene builder.

Scenery, dead, disabled, unloaded or distant crosshair targets went straight into native movement and scene lookup. Every entry path now validates the actor pair, and the alignment coordinates, before touching anything.

Ragdoll state is no longer wiped unconditionally at scene start.

Strip state is reset per minigame, and dropped-item array accesses are guarded.

Save/load during a struggle cancels the stale attempt, hides the bar and returns control and camera instead of leaving the player locked down.

Corrected the OsexBar signatures and normalized the starting percentage.

New

Free camera during the pre-scene struggle, on by default (Free Camera During Victim Struggle in the MCM). It starts once the surrender animation is playing and before OStim owns the scene, using OStim's own free-camera speed so it feels like the camera you already know.

It only engages when you are the victim, never when you are the aggressor.

It never fights another mod for the camera: if OStim already owns the scene, or free camera was already running, ODefeat leaves it alone — and it only ever restores the camera state it turned on itself, including on aborts, escapes and after a save/load.

Planned for future updates

Gang rape — one victim, several aggressors. Today a scene is strictly two actors, so the extra enemies stand around. The plan is a cast of N aggressors with a 3 → 2 → 1 fallback: ask for the largest group the free aggressors and the installed animations allow, and step down until a scene is found.

A queue. Whoever did not fit joins in when a scene ends, instead of being discarded.

A choice of how aggressors are shared when you have followers with you: concentrate them on the player, or split them between everyone.

Followers already get their own scene when Followers are Assaulted is enabled in the MCM — if you only ever see one scene, that setting is off.

Try it. Break it if you can. Then tell me what survived. — Lirael 🐺🕯️

Files

Comments

Robert Spencer

Does this have any requirements such as Acheron?

Kurizuchan

I hope one day there would also a follower support for this mod like the original SL Defeat.

Lirael Atelier

hi, don't need archeron! thank you. i forgot the reqs. JContainers OStim NL_MCM PapyrusUtil po3, SKSE Pandora

Antaares_96

I just came across your profile and work; I'll support once I get paid

Lirael Atelier

hiii, it' done! it's reforged! but my reforged is still beta. fallower support on mcm. give it a try. and give me your feedback with bugs and etc. pleease

Kurizuchan

oh wow then that's really awesome! Thanks I'll try it!

Lirael Atelier

hiii. Thank you for wanting to be part of it. hope you enjoy the mod, and give me your feedbacks, any bugs that tou found. And you will have one wish, once you support it, any thing you want, if i can do.

Ryder 01

Hi. Is this mod compatible with your other mods, like Ostim Drink and SLHH?

Valerio Todini

For me its broken. After a scene end, i lose control over my character and the break free Key doesnt do anything

Lirael Atelier

hi! it's a BETA, it's not broken, but has some bugs to fix! i have to check this

Valerio Todini

Take your time you are doing an Amazing job with this mods.

Paul Gordon

can this be used with nemisis defeat. do i need to turn that off?

Mister_U

Excited to try, what is the one required mod called NL_MCM?

esparrago9

Error PO3: it requires installation, but I already have it installed; I’ve reinstalled it three times, but nothing works.

Lirael Atelier

hi, i have a option for execution. so i guess if you got killed, shadow of skyrim will take care of the rest.

Mister_U

Great mod, works very well! A few things aside from the crash logs: I notice that if I also have SLHH installed and there are more than 1 aggressor, I get prompted for that scenario/instead of defeat and sometimes it happens simultaneously and I get instant crash. Is there a way to activate a free cam when in the minigame, this will reinforce the immersion (this goes the same for the SLHH resist/struggle animation before sequencing into OSTIM scenes). Here is the pastebin for my two crash logs: https://pastebin.com/SbH3tkJw and https://pastebin.com/8s1z9CTC Aside from that, so far so good, just the crashes. I really love the dialogue and the animation sequence and the minigame! I am looking forward to more tuning of this incredible mod!

Ryder 01

The mod is cool, but it has a lot of bugs for now. I'll wait for the author to fix it; hopefully, I'll be able to update the game without losing my saves, or just install the update over the existing version.

Lirael Atelier

hii, Are you enjoying the mod? really thank you for your report, it helps a lot. i will look into your crashlogs tomorrow and see what i can do ok? thank you

Lirael Atelier

hiii, will fix all issues! do you have any so you can report to me?

Lirael Atelier

kk whats the difference? ostim stile is much better than sexlab

Mister_U

I used Sexlab and its so lame- very robotical and always has misalignment, even with PPA. This mod at least has a sequence of dialogue and animation that goes into the Ostim SA animations. Sexlab just goes straight into the animations. Also, Sexlab is annoying to get threesome or orgy animations to work properly, even ODefeat does better than that.

Mister_U

I am enjoying the mod VERY MUCH! I have been very patient for a Defeat mod to work for Ostim SA. ODefeat has failed even with the patches integrated and I don't want to install Acheron. What I like about this mod (as well as SLHH) is the intro sequence animations of being held down/the minigame along with the spicy dialogue and this then transitions into the Ostim SA animations. I am going to keep testing it out. What I have been doing so far as regarding testing this mod is activating it, then summoning Orcs via Modex mod and going from there. I hesitate to make it a permanent staple in my save until you continue to progress through the Beta. So far, I really am enjoying the mod. But I do get crashes for now. I'll see if I can test it out again today. Again, thank you very much Lirael and I also enjoy the way your write your descriptions for your mods. I don't know where you came from all of the sudden with great mods, but that is the spicyness of it :)

Antaares_96

I have a problem: when the player is defeated or simply surrenders, they get stuck for a moment. There is a brief animation suggesting the scene is about to start, but then the sound of a hit against a shield plays, and both characters go flying. Sometimes after this, the player glitches and gets stuck between walls, forcing me to reload the game.

Lirael Atelier

HIII, Antares. thanks for your report, that one is really new, i have too check this, this is a thing that don't happens on my game. But i will check this and try to fix on the next updat ok? and go check you DM. as a new member you have one wish.

Antaares_96

I have a question, does this mods work with ''simple slavery'', since it doesnt need acheron im not quite sure if ''ss'' would detect this mod

Stormsoul

any chance you can add a surrender key? You know sometimes you just want to get banged by the bad guys and do not want to break a nail. I saw the dumped close by or simply slavery, maybe a 3rd option to just walk away during a peace bubble of 30 seconds after Ostim scene?

Parvez Hassan

SS meaning? I wanted to install this but i use a permanent save so im worried if i can uninstall it later

Lirael Atelier

HI, ok, i will add a surrender key. thanks for the idea!

Sadie Adler

Hey, I tried your port of ODefeat for like ~10 hours.Here's a little feedback: So I don't like the option "Dump away" after scene is done so I disabled that option. So now after scene ends my character goes into laying position which is a nice thing. But as soon as that happens enemy start attacking IMMEDIATELY so I can't use jump to get up and equip heal spell and recover..I get rushed so it's really annoying, maybe you can add a MCM option for like "Wait X seconds after scene to attack" or something like a cooldown. Otherwise it works flawlessly and real quick script too.

Lirael Atelier

helloo Sadie! thanks for your report! i'm doing some improvements and i will look into this ok? i'm thinking in a option for after the scenes ends, they robbed you and walk away, lefting you in the same spot, and you will have time to run. but i guess first the x seconds option is better. tell me one thing in your game the ostim scene is happening with just one npc, or thresomes are happening too. or one goes first and the other goes after?..

Stormsoul

Hello, love this mod but have a few questions. There seems to be only one on one assaults by creatures, as I am assuming there are no animations to support multiple creatures. Is there a chance you could do a chain of animations similar to the violate mod in F04. It will take the total number of assaulting mobs and put them in a que up to 5 total rounds, and add them to animations until all the assaulters have had their turn (will only use as many rounds as needed so if only 2 assailants then 2 rounds if one on one) And I agree with the 20 - 30 peace bubble after a scene as I noted in an earlier post. Example would be 5 bandits - they could go 2 x 1, 3 x 1 in one instance or go 2 x 1, 1 x 1, 1 x 1 and 1 x 1 in another. endless options all randomly picked (could add a slider to prefer larger groups vs smaller ones so the randomizer has a weight to it)

Stormsoul

Separate issue that only affects creatures. If a creature assaults you everything thing for the mod works as it should - scene activates and ending is chosen. The issue is that the creature will be stuck in an animation and just do that over and over again until it is forced into another animation or killed. If you are fighting in a cave for example and get dumped outside after, if you go back in the creature is still stuck. Not sure if this mod is not resetting the creature properly or there is an issue on the ocreature framework. I am on AE latest version and only us Pandora for the animation behavior engine.

Mister_U

Update Post as of 08-17-26, This mod is working brilliantly. Smooth transitions into animations with both humanoid and creatures and then once all actors are climaxed (my preference toggle in Ostim SA settings), my character lies on the floor for a few seconds and goes back up to fighting if I so wish to do so. I WONDER and perhaps I am not the only one who asked: will there be a feature down the line added for threesome animations into the ODefeat Reforged? It's nice to see my followers getting defeat animations, but a threesome animation would be kinda cool, but no rush! :)

Stormsoul

had a chance to test it, dragons do work (no penis) as well as gargoyles (no penis). Spriggans work (used a replacer though from the Baka ABC installer)

Just W

https://drive.google.com/file/d/1UI1I-U9-jvtNRDaCgDF1CyJs-RFeBfb6/view?usp=drive_link I tested it: if there is more than one enemy on the field, and you take control of one low‑health enemy, then when it gets attacked, the game crashes. Of course, this might only happen in my particular modded environment. In fact, I think the best way to avoid bugs is to remove the mini‑game and change it so that pressing G directly knocks down low‑health enemies. I believe this can effectively prevent the crash caused by being attacked by other enemies while you're playing the mini‑game. The knockdown should be something that already exists in the original code. Also, after all enemies are knocked down, I think we can try loading a multi‑person sex scene.

MeanBeanFTW

so not sure what could be causing this but I'm no longer able to be the aggressor as the button to trigger does not do anything, I tried changing it to a different key to see if maybe another mod has the G key binded, im still able to be defeated though and it works fine there.

MeanBeanFTW

update: deleted and reinstalled mod, that seemed to have fixed it

MeanBeanFTW

Second update: it happened again.

Rami Fejjari

i got it working one time, now not anymore if i press the hotkey nothing happens, but when i press the minigame keys it reacts. (seems like its stuck?) also the minigame bar is showing nothing? (dont know if thats how it should be but its always empty) anyway i like the mod and thanks for your work cant wait for new updates! =)

Everything97

Hey, after uninstalling your mod, characters stay in T-pose, even on a new save.

Lirael Atelier

hiiii! i'm fixing some bugs and bring new things! can you update and test it? thanks for your report, all reports are welcome

Lirael Atelier

hiii! i updated the mod fixing some bugs, and bringing some new things! can you test it? it's working on my end. but i need to know if it's good on yours! all reports are welcome! thank you

Lirael Atelier

hmmm, i update a new version! can you check? there are some fixes and new things! i have to see this!

Lirael Atelier

hii mister! yes, it will be there in the next update! theesomes animations, gangbangs, multiple scenes.

Lirael Atelier

hi stormsoul! thanks for the report your idea is on the list for the next update! thank you! i'm trying to fix some bugs that are happen for you guys first

Just W

Thank you for your efforts!🥰 This time there really was no crash. I spawned five bandits at the same time, and even when the other four attacked me while I was playing the mini-game, it didn't crash. If I had to point out any issues, the most obvious one for me is that when the mini-game animation first loads in, the game noticeably stutters for a second or two before it appears. Also, during OSTIM animations, if I stay in first-person view for a while, there's a clear frame drop—switching back to third-person fixes it. I'm not sure if it's related to SoftBody and FSMP, but I only know that before installing Odefeat, watching animations in first-person didn't drop frames, so I think it probably still has an impact. I'm not sure if it's possible to add an option so that I won't be attacked by enemies while playing the mini-game, or at least make enemies only attack my followers first.

Mister_U

Fantastic and beautiful like you!

Rami Fejjari

Yes the new update seems to have solved the problem and its working again now, also the problem with the minigame bar is fixed. Thanks for the update! =)

coldblood

i just wonder is it only for skyrim AE ? im playing se 1.5.97

Marvin AA family channel

yeah thats good and stuff but sexlab lets your followers have a fighting chance , when you go down they dont forget how to fight just start getting raped. Just takes away the chance for them to save the day

coldblood

it should support 1.5.97 version as the papyrus version too high for special edition

PsHn

Could you possibly replace defeat part from Captive Player / Captive Follower mod to yours, so these mods can work together (Your defeat into their Captivity)?

Flo

Hi, When the scene starts, I'm flying into the aggressors, then I ragdoll to the ground. The scene doesn't launch because the game considers it as "WON." Says in console "no floor reference" Maybe conflict with something big modlist.

Anime.Ink

so i tested the mod and its good but i used lilith too but when i use lilith and odefeat reforged : the ostim scene is only a black screen. and when i only use the defeat mod: i want not teleport away when a enemy defeat me. but when i do not teleport the enemy nps is fight against me after the szene. so i need a solution : -with lilith mod the black screen after a npc defeat me must fixed or -a no teleport option with all npc defeat me are friendly after the szene

Raul Martinez

Downloading the version 1.7 right now, upgrading from the version 1.2 I found on another website. I don't really know what to expect on this new version since there's no changelogs but I do hope you have fixed some bugs that've been plaguing me for quite a while, making defeat not an option: 1) After being defeated, losing the initial struggle and starting the scene, managing to win a second struggle and being able to escape for some reason makes me unable to attack. The left and right click become unavailable to attack, cast spells or blocking entirely, reloading a save fixes this problem. 2) After being defeated by non-humanoid creatures I don't have any resources for, like wolves, wisps or giants, I will enter an unescapable deathloop of falling to my knees for a few seconds, standing up and dying again to repeat the process indefinitely. Reloading a previous save is necessary. In fairness, I do have the Shadows of Skyrim mod installed as well, it has a death alternative function but I do have it turned off in the MCM menu. I am planning of removing this mod from my load order so I'll write back if any of these 2 bugs keep appearing on my game after I upgrade ODefeat to 1.7

Raul Martinez

Feedback: Tested 1.7 and I still get the never*ending loop of death after dying with no elegible actors around. I died shortly after killing the last bandit in an interior cell, I imagine the same would happen by dying from fall damage. Checking the console while is this state I can only see a never ending loop of scripts of "ODEFEAT: PLAYER IS DEAD" "ODEFEAT: NO ENEMIES..."

Arsenal Gooner

Hi. I encountered a bug when playing as vampire. When i health reaches 0, i don't die and instead my health keeps going into negatives. Once the enemy dies, I will die as well. This doesn't happen on my non vampire save. I am also using everdamned vampire mod. When this happens the console command will say somethjing like Odefeat - player defeated repeatedly but the scene does not start.

Attila Magyar

Whaat happened to # 3 through # 5?

evior clerk

Hi! Are there any know incompatibility? I am asking cause mine is not working and my Character just dies when HP is below zero...

evior clerk

same issue, have you managed to fix it?

Stormsoul

I know its been brought up here as well as many (like most of the complaints actually) on LL that the defeat events often lead to players death - it is not uncommon for it to drop you on a cliff side where you fall to your death (about 50% of the time in my game - turn on tgm near end of scent now to protect myself) or drop you in the middle of an enemy camp. Would really hope that the fall to ground after scene is brought back as the default as everything else in this pretty much works great.

Stormsoul

maybe the other patreons here can answer this for me - are there any Ostim mods that currently work with Simple Slavery? I went through all the options listed in Simple Slavery plus plus and all of them either require sexlabs (no ostim support) or the requirements do not support Ostim. Just looking for event options.

Lirael Atelier

hi Arsenal, thanks for your report! i will check this and fix it in the next version

Lirael Atelier

No known incompatibilities, it even works with Shadow of Skyrim. I'm playing version 1.7, I'm bringing updates for 1.8.

Lirael Atelier

hiiii stormsoul, i will check that. I'm using it in my game, and I'm usually being thrown somewhere or sold on Simple Slavery.

Lirael Atelier

Ah, I'm working on that too! I'm reworking some mods to be compatible and cleaner with SS, using ostim like a charm. I've even converted some already and I've been testing them in my game.

JACKET

Hello there. The mod works, but the "struggle" animation during the minigame results in T-posing.

Muse

COuld you please link the requirements, so i know i have them when i visit the source or download the file

The Ginger

hey so 2 things. first I can't get archeron to notice the mod, so I can't run them together(Archeron overrides so nothing happens of defeat). and as for the player as aggressor part, for some reason it always plays out the aggressive animations as if I was the victim not the aggressor and vise versa, like the victim is assaulting the aggressor. also during the struggle part, no animation is playing out the characters just kind of overlap

Busy Bun Baker

Does OStim refer to OStim Standalone?

Cass

Hey, thanks for the mod! Just trying to work out how to get things working and not sure if it's supported. Two questions, first, is there any possibility of a version that uses Acheron for the death alternative check instead of a custom minigame? If not, do you have any advice on the following: When combat is active, scenes can't start. I assume this mod changes that? I also don't get a death stop trigger, when dying I just ragdoll and autoload the last save. I'm running skyrimvr with the ae files overwriting things so everything usually works the same as sse, ostim mainly works fine but if the game thinks combat is active, scenes can't start. The main ostimvr author says that ostim standalone doesn't support scene activation in combat at all, so I assume this mod does something to enable that? Calming npcs doesn't work but using the console to disable combat ai globally does. I've tried using other similar mods, only Oiyield works (though is more limited than yours), the others all have the same issue as this. I assume that is because Oiyield is the only one that uses acheron for the death handling instead of doing it itself. I also wanted to ask about the minigame as I havent been able to get that far, can I just disable it so that it is a simple death alternative into a scene every time? Apologies if this isn't something you support, but any help/advice would be really appreciated!

ski00219

Hello, there was a question before, but is it works with OStim Standalone or only with OStim ?

Mister_U

What is new in version 1.7?

Muse

I give up. The mod packs need to be compiled as collections whenever feasible and the user be given access via install option when installing it. If vortex can't say the dependencies here required are not met, then please find an alternative. Most ppl would first go vortex and find their way to 1 click install of qol and Adult collection A and I. If they dare venture they may reach out here. But we are stuck, when everything about your mods is out of old-school why then not the installation and collection of mods