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Baka Defeat — OStim Edition

Now Available — v3.2.5 · W.I.P. · Free

Losing a fight should cost you something other than a loading screen.

In vanilla Skyrim, losing means dying, and dying means a reload. BakaFactory’s Defeat changed that years ago: you go down, and the fight keeps going without your sword. But it spoke SexLab, and only SexLab.

The first OStim build kept it alive by faking SexLab underneath. It ran — and it hid bugs, like creatures that were never allowed to act because the fake answered with an empty list. This build throws the fake away. The thirteen scripts that talked to SexLab were rewritten to talk to OStim directly. Nothing pretends to be something else.

What’s included:

🗡️ Every Defeat scene runs on OStim — player as victim, player or follower as aggressor, NPC vs NPC, prostitution, necro, the follower “collateral” scenes. No SexLab needed, and none of its script names shipped, so it can sit beside a real SexLab install if another mod still wants one.

🎭 The victim is always the victim — actors are placed in the order OStim scenes expect, and the aggressors are marked as the dominant side.

🏷️ Your MCM tags actually choose the scene — aggressive, bound, cowgirl, lesbian, sleeping, necro… looked up in the OStim scenes you have installed. Nothing matches? It falls back to rough, then to anything that fits.

🐺 Creatures get their turn — the creature race list was empty before, so they never acted. It now names every creature race, including ones other mods add.

😨 Fear on her face — knocked down, waking from a knockout, surrendering, losing the struggle: wide eyes first, tears once it’s lost. It carries into the scene, and it talks to OReal Expressions if you run it, so the two never fight over her face.

🔗 Restraints stay on — the armbinder, yoke, cuffs and gag are no longer stripped by OStim’s undressing.

🛏️ “Defeated” finds a bed — waking up in an inn used to look in SexLab’s bed lists and find nothing. It has its own now.

🕯️ Lilith compatible — if the succubus downs you and her window runs out, Defeat takes over with the enemy that put you there. Never an execution.

What’s new in 3.2.4 – 3.2.5:

⚔️ Creatures accept the defeat — a wolf or a bear that knocked you down kept biting you on the ground. Creatures that defeat you are now calm until you get back up.

🏳️ Surrender answers right away — the attackers stopped swinging, but Defeat still counted them as fighting for about 45 seconds, so the dialogue came late and they attacked again first. They stop the moment you yield.

🔁 “Another round” works — with the again chance or a second aggressor waiting, the next one went back to fighting the moment the scene ended and never arrived. They stay calm between rounds now.

📋 MCM lists open again — race filter and animation settings needed a library script the package forgot. It ships inside now.

👊 Hitting an aggressor mid-assault calms him — the original check could never be true. Fixed.

This isn’t the SexLab Defeat in a costume. It’s the same story, told by the engine you actually run.

Requirements

Skyrim SE / AE + SKSE64

OStim Standalone (and its requirements)

OStim animation packs — packs with aggressive scenes give the best results

powerofthree’s Papyrus Extender · PapyrusUtil SE · SkyUI · UIExtensions

Baka Motion Data Pack — knockout, surrender, struggle and trauma animations

Pandora, Nemesis or FNIS — run it after installing

SLO Aroused NG or OSL Aroused (either provides SexLabAroused.esm)

DAR or OAR

QuickLoot IE users: 4.x only. 3.x can crash the game when an OStim scene ends.

Optional:

OCreatures + creature animation packs, for creature scenes

ZaZ Animation Pack, for the tied-up poses

Installation

Install with your mod manager. Do not install it with the SexLab version of Defeat — this replaces it.

Run Pandora / Nemesis / FNIS.

The plugin keeps its original name, SexLabDefeat.esp, so mods that hook into Defeat still find it.

⚠️ Important

Update on a save where you are not defeated, tied up or in a scene.

Coming from the SexLab version, a new game is the safest road.

Installed the old 2.0 build by hand? Delete SexLabFramework.pex, SexLabUtil.pex and every ssl*.pex from Data\Scripts — left there, they hijack a real SexLab install.

What I want to hear about

It’s W.I.P., and the newest parts are the ones above. In order:

Creatures. After they win, do they stop — and stay stopped until you’re up?

Surrender. Does the talking start right away now?

The second round. Does the next one actually walk up to you?

Anything that leaves you stuck on the ground. Turn on Papyrus logging and send Papyrus.0.log — every line from this mod starts with [BakaDefeat-OStim] and says which scene started, which didn’t, and why.

Thank you

The last two updates exist because someone played it, lost on purpose, and wrote down exactly what went wrong. That’s worth more than praise. Keep sending it.

Free mods stay free.

Credits

Goubo — author of the original SexLab Defeat, where all of this began.

BakaFactory — author of SexLab Defeat Baka Edition, the version this build converts: the story, the mechanics and the animations it was built around.

This is an OStim conversion of their work; the original remains entirely theirs.

The Master took a mod that used to lie about what it was running on and made it tell the truth.

You still lose. It just means something now.

— Lirael 🐺🕯️

18+. Going down is not the end of the fight. It’s the start of a different one.

Files

Comments

JJ

Thanks for this! Any idea if the npc vs npc feature works? I think it's disabled in the original baka edition 🤷‍♂️

The Ginger

Hey congratz on a new release. just to make sure, this is different from your Odefeat right? as in they weren't meant to work side by side right?

Scott

Is this a replacement for ODefeat-Reforged? Or do we use both together?

TOJII 2

oh my :"3

capt

cant wait to test this later

Lirael Atelier

it should works, but report me any issue, crash logs helps a lot. you can dm me

Lirael Atelier

right, use one or another. i'm updating odefeat reforged too

Lirael Atelier

no, this is a old defeat and good defeat mod from sexlab! use one or another! odefeat will be updated too

Espectro0

I have to admit that I used both—Defeat Baka (Ostim edition) and ODefeat — Reforged—and I didn't run into any issues at all, other than a roughly one-second delay for the animation to trigger. Defeat Baka (Ostim edition) worked better for creatures than for humans; I know this because the HUD was different compared to when I was defeated while using ODefeat — Reforged. I didn't experience any crashes or anything like that—though that might just be because of the many SexLab mods I installed solely to provide animations for Ostim.

TheMatrix1012

A feature I always wanted but had trouble finding was desyncing the defeat bewteen companions and player. Allowing for companion or player to have defeat scene while combat happens around them.

capt

works well thank you

Mister_U

This would be really cool

TheMatrix1012

Technically possible already via some settings tweaking, but I always found it to be very inconsistent and buggy when I tried.