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Poll

Dungeons & Dames Combat System?

  • No, the system is good enough. 19
  • Yes, let's change it to a quiz or something simpler. 14
  • 2026-11-02
  • —2026-11-15
  • 33 votes
{'title': 'Dungeons & Dames Combat System?', 'choices': [{'text': 'No, the system is good enough.', 'votes': 19}, {'text': "Yes, let's change it to a quiz or something simpler.", 'votes': 14}], 'closes_at': datetime.datetime(2026, 11, 15, 12, 15, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2026, 11, 2, 12, 2, 11, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 33}

Content

Well, I was working on the combat system for Dungeons & Dames, and I realized it's a bit of a mess.

I can fix it. It's just a matter of time. But while I was working on it, I started wondering: do most people even enjoy this system?

So, I want to ask you a question. Yes, YOU! My beloved supporters, the reason I'm making these games.

What would you prefer?

Keep the combat system as it is, or replace it with a series of questions to simulate combat during a TTRPG session?

I don't know what I'll decide in the end, but I'd really like to know what most of you think.

Feel free to leave a comment if you'd like!

Thanks for your patience, guys!

Comments

Thomas Raven

I haven't played Dungeons & Dames yet because I'm waiting for a/the full release, but I can say that I definitely preferred the plain point-and-click system of Delirium, or the choice-based system from Stroke of Madness, over the combat system(s) from Night Patrol, Dark Whispers, Genlock Quest, or Borderline

Nikraria

Ok, then your choice would be the second one, noted, thanks!

Neeckin

I don't mind it because it is like, playing the game and all of that, it only becomes something that I speed through and replays of the game. Is there a way to unlock a quiz or 'fast' opinion after you have gone through the fight already on each route?

Nikraria

Yes I could do that without so much trouble.

Valerian

Yeah, current system is too complicated, I just push random buttons to end it ASAP

Nikraria

I see, even if I let the actual system I'll add a way to avoid it, don't worry.

James Fredericks

This is a tricky question for me. I like where you’re going with the combat but it does feel rough. The game would probably play better with question-based combat. Still, I like the direction you’re going. If it’s not outside the scope of this project it would be great to see the rpg elements expanded upon and reworked. I like Neeckin’s suggestion of having a toggle. Perhaps something you choose at the start of a playthrough?

Nikraria

Yes, that's how it will work! You'll be able to choose how you want to play. In the end, I'll stick with the combat system we already have, but you'll also have the option to avoid combat altogether, since the Q&A system will be available throughout the game.