Yosemite: Valley of Stone and Sky - El Cap Summit and Lower Yosemite Falls, Ursa Cine Immersive Experience (Patreon)
Content
Update 4: Yeah I just now noticed it’s still off. Stereo distortion now which is causing discomfort on extreme angles. Might not be noticable to some but it’s unacceptable to me. San Fran full re-release target 7 days and with reworked workflow. Yosemite 1.5 weeks with reworked workflow. Redwood still trying to release on time. Third times the charm -_-; Absolutely brutal start to the new Ursa Cine content, but I never settle for less than the best. New workflow will take shorter render time and is more stable so I should be able to get the re-releases out faster. Thanks for your understanding everyone. Still able to push hard because of your support I won’t let you down. Gonna put this post to rest, will post again in a week or less with remastered San Fran.
Update 3:
Quest Part 1, 2, 3 version up now.
PCVR part 2 and 3 up now, Part 1 is 2 more days (This is also Apple version for now, ive encoded the mvhevc but the aime metadata injection isnt working as anticipated, waiting for main concept support to advise on way foward)
Working on redwood national forest experience now will take to end of first week of December likely. Will start rendering San Francisco again with correct aspect ratio etc and the new enhanced sharpness techniques used on Yosemite. This remastered San Francisco will be out in about 1.5 weeks.
Update 2:
Part 2 is up now.
Notes:
-Fixed the mini stutters every 2 seconds.
-slight exposure drift on left eye during the lower yosemite falls section before the climbing to above the waterfalls section. Almost unoticable, but I am re-rendering and will release part 2 again 1-2 days.
-Had 1-2 voiceovers not render this will be added to the part 2 rerender.
-Part 3 Targeting Friday/Saturday now.
-PCVR version will start coming 1 day after part releases as ive found a more efficient workflow. Will start with this with the part 2 rerelease.
-Didnt want to spend $1k on some UPS (Uninterruptible Power Supply) for all the pcs but I had to suck it up and buy some UPS. Was hit by another random seconds long power outage and set back a couple days. It happens once in a blue moon but it is devastating to the schedule so I went ahead and bought some. UPS will ensure 24/7 rendering without risk of render loss.
Schedule notes:
Got caught in the government shutdown flight cancellation wave twice. Ended up having to cancel the filming trip. Still intend to release Redwood National Park by end of month, and I will have to film another experience soon for December release. Will release more schedule details in a future post. For a preview: undecided on January, February might be NY Fashion Week, March is another College Spring Break and possibly Japan Cherry Blossom experience, April-September is Switzerland and Spain.
Update:
Part 2 coming Saturday night. Part 3 Monday/Tuesday. Apple MVHEVC a touch more delay. Good news is I’ve partnered with Main Concept (broadcast grade encoder company used by Disney, Meta, Netflix etc) to produce much higher quality than even Apple compressor. Bad news is it takes additional 2 days per part after the first three render phases. To be clear the delays aren’t because of the extra versions, it’s because I did not anticipate a workflow that is taking 4 days per part for three pcs to render all the render phases I’m doing now. Then comes the versioning after that. I messed up a couple renders being so new to the workflow so had to start over 😅 Additional quality can only be achieved with 4x more render time than my previous workflow.
Good news is that I said f it, plopped the credit card down, and bought fourth pc to dedicate to this and accelerate throughout of Apple and all other versions. Bottlenecks are being eliminated, extension cords are being used so I don’t blow my circuit breaker again with so many pcs lol. If I can get the colorspace to behave on output I’ll have MVHEVC early next week. HDR signaling needs a bit more configuration testing and I have 72 hours left to do everything I need to do before next trip, so if testing on Apple version doesn’t go perfect it will need to wait until after the trip (so another week until I can get back to perfecting MVHEVC output) I haven’t forgotten about PCVR version and it’s definitely coming by next week also.
Crunch time (it’s always crunch time it feels like lol) , San Diego city and Joshua tree national park filming begin Saturday and all of next week. With the extra fourth pc and the new workflow kinks being ironed out I will soon start pumping out the content even faster than ever before. Apologies for not being accurate with the timing, it’s still just me doing everything and there are not enough hours in the day/night.
I’ve got big plans for early next year, it will be international locations again, can’t wait to bring you the world in Ursa Cine Immersive quality. Finally, apps for all headsets are nearing completion including galaxy xr, quest 2/3, Pico and Vision Pro.
Original:
Part 1 Quest version is now live! Will get more versions and parts out soon. This one will play on all headsets and looks superb, vision pro native version will be about 2 days behind quest part releases. I will also update this post with more details tomorrow but its 2:30 AM right now so bed time lol. Please Enjoy!
https://docs.google.com/spreadsheets/d/1ACwik1YbMn6ty154V0l2ZLdlqOf2ai8Y/edit?usp=sharing&ouid=118411753348621129491&rtpof=true&sd=true