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Passive Perks:

Paralyzing Touch: Rosemarine treats fangs, jaw-enhancing weapons and claws as if you had advanced proficiency with them (x2 damage, +10%). Additionally, Rosemarine’s bite and claw attacks may inflict the [Paralysis] ailment on contact.

Harvest (Tropidrake): Rosemarine produces fruits like any tree. The quality of her Tropidrake Fruits, and the harvest length, depends on her general health and season.

Bugcatcher: natural attacks have the [Bugslayer] effect (x3 damage).

Sunflower: when exposed to direct Sunlight, Rosemarine benefits from a HP and SP Regen Buff (recovers 1/16th of full HP/SP per minute). Her Vitality and Magic are also buffed.

Active Perks:

Fire Seed: 60 SP, [Life], [Fire], [Wood]. Rosemarine can spawn a Fire Seed level 2 Monster from her body. Fire Seeds are weak creatures who can self-detonate on impact to inflict [Fire] damage. Rosemarine cannot use Fire Seed if she suffers from a Body Ailment.

Sunbath: 40 SP, [Life], [Light]. Regenerates HP to all allies within a ten meters radius; the amount of HP healed increases with luminosity.

Sunbeam: 80 SP, [Fire], [Light]. Gathers light and then unleashes a powerful beam of fire (base power variable, half [Fire] half [Light]). The charging time and power depends on the ambient luminosity, and the attack has a low chance of inflicting the [Blind] ailment. Rosemarine becomes briefly [stunned] if hit by a supereffective hit while charging her breath.

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Sorry for the delay, had technical issues. Here's Rosemarine's Tropidrake entry and art as promised in the poll ;)

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Comments

Lochar

Rosemarine cannot use Seed Drake if she suffers from a Body Ailment. I think you mean Fire Seed here?

Lochar

LOL. Also as a thought, turn off spelling/grammar check before you screenshot. :P