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MOD Design Summary

Made with the latest method, the mod is safe, simple, and remains stable after any game update

This mod precisely optimizes various skill effects, slightly increasing the values of Attack Boost and Critical Eye to expand build diversity, while applying systematic adjustments under a balanced design philosophy. For offensive mechanics, we reference Monster Hunter Rise’s scaling system, keeping Attack Boost gains within a reasonable range; Weakness Exploit reverts to its World/Rise version, and elemental builds receive targeted optimization to offset the elemental modifier nerfs from the base game. The overall adjustment strategy takes a differentiated approach: offensive skills are finely tuned to maintain balance, while utility skills focus on improving comfort and handling. The result is a refined balance between combat performance and build variety, offering a smoother and more enjoyable experience across different playstyles.

Tip: Install one Critical Eye Jewel 3. If your affinity increases by 20%, the mod is working

Skill Adjustments

Attack Boost

Lv1: +6 Attack

Lv2: ×1.01, +7 Attack

Lv3: ×1.03, +8 Attack

Lv4: ×1.05, +9 Attack

Lv5: ×1.07, +10 Attack

Critical Eye

Lv1–5: +5% / +10% / +20% / +25% / +30% Affinity

Weakness Exploit

Lv1–5: +8% / +15% / +25% / +35% / +50% Affinity to weak points

Critical Boost

Lv1–5: 1.25× / 1.30× / 1.35× / 1.40× / 1.45× critical damage

Resentment

Lv1–5: +10 / +15 / +20 / +25 / +30 Attack when active

Challenger

Lv 1–5: When active, Base Attack Power +8 / +12 / +16 / +20 / +25, Critical Hit Rate increase remains the same as in the original version

Peak Performance

Lv 1–3: +15 / +20 / +30 Attack when active

Fortify

Lv 1–5: +6 / +10 / +15 / +20 / +25 Attack when active

Latent Power

Stamina delay extended from 2s to 3s

Resilience

Damage threshold to trigger effect reduced to 50

Coalescence

Duration extended from 30s to 60s

Offensive Guard

Lv1–3: ×1.10 / ×1.15 / ×1.20 Attack

Foray

Lv1–5: +5 / +8 / +10 / +15 / +20 Attack

   +5% / +10% / +15% / +20% / +30% Affinity vs poisoned/paralyzed monsters

Poison / Paralysis / Sleep / Blast Attack Boost

Lv1–3: Buildup ×1.1 / ×1.2 / ×1.3, +10 / +30 / +60 bonus

Fire / Water / Ice / Thunder / Dragon Attack Boost

Lv1: +50

Lv2: ×1.15, +70

Lv3: ×1.30, +100

Charge Master

Lv1–3:

Elemental: ×1.20 / ×1.25 / ×1.30

Status: ×1.10 / ×1.15 / ×1.20

Handicraft

Lv1–5: +30 / +40 / +50 / +60 / +70 Sharpness

Razor Sharp

Lv1–3: 20% / 40% / 60% chance to conserve sharpness

Slicked Blade

Lv1–5: Accumulation chance raised up to 60%

Slicked Blade (Wet)

Lv1–3: +5% / +10% / +15% Affinity when wet

    +10% / +15% / +20% in bubble state

Whiteflame Torrent

Cooldown shortened from 3s to 2s

Focus

Lv1–3: Charge time reduced by 10% / 15% / 20%

Quick Sheathe

Lv1–3: +15% / +30% / +45% sheathe speed (Including Iai sheathe speed)

Slugger

Lv1–3: Stun power ×1.3 / ×1.4 / ×1.5

Critical Draw

Lv 1–3: Increases Affinity on draw attacks by +80% / +100% / +120%

Piercing / Spread Ammo Up

Lv1: Damage ×1.10

Opening Shot

Lv1–3: Reload +20% / +30% / +40%, Damage ×1.10 / ×1.15 / ×1.20

Ballistics

Lv3: Effective range multiplier increased from 115% to 130%

Load Shells

Lv1: Reload speed ×1.20

Lv2: Reload speed ×1.30, +1 Gunlance shell, Increase the charge of the Charge Blade

Artillery

Lv1–3: ×1.20 / ×1.30 / ×1.40 damage

Rapid Morph

Lv1–3: Morph speed ×1.20 / ×1.30 / ×1.40

   Morph damage ×1.10 / ×1.20 / ×1.30

Partbreaker

Lv1–3: ×1.20 / ×1.30 / ×1.40 part break damage

Antivirus

Lv1–3: Virus overcome multiplier ×1.20 / ×1.35 / ×1.50

   +5% / +10% / +15% Affinity when cured

Slugger's Pulse

Lv1: Hammer stun multiplier ×1.40

Poison Functionality

Lv1: Poison duration ×2

Guard

Lv1–3: Knockback reduced 20% / 30% / 40%

   Stamina cost reduced 20% / 40% / 60%

Guard Up

Lv1–3: Damage taken reduced 40% / 60% / 90%

Defense Boost

Lv 1–2: Defense +5 / +10

Lv 3: Defense ×1.06, then +15; All Elemental Resistances +3

Lv 4: Defense ×1.08, then +25; All Elemental Resistances +4

Lv 5: Defense ×1.10, then +30; All Elemental Resistances +5

Lv 6: Defense ×1.12, then +35; All Elemental Resistances +6

Lv 7: Defense ×1.15, then +40; All Elemental Resistances +8

Divine Blessing

Lv1–3: 20% / 40% / 60% chance, 15% / 30% / 50% damage reduction

Recovery Up

Lv1: Heal amount increased from 1 to 2

Stun Resistance

Lv1–3: -50% / -80% duration, Immune

Earplugs

Lv1: Nullify small roar, reduce large roar by 50%

Lv2: Nullify small roar, reduce large roar by 95%

Lv3: Nullify all roars

Recovery Speed

Lv1–3: +20% / +30% / +40%

Constitution

Lv1–5: -30% to -50% stamina consumption

Marathon Runner

Lv1–3: -30% / -40% / -50% stamina drain over time

Item Prolonger

Lv1–5: Cooldown reduction 20% to 60%

Free Meal

Lv1–3: Activation chance 20% / 40% / 60%

Botanist

Lv1–4: +5 items for herbs, seeds, bugs, mushrooms

Geologist

Lv1–3: +5 bones, specialties, ores

Mizutsune's Prowess

Duration extended from 30s to 60s

Xu Wu's Vigor

Cooldown reduced from 5s to 3s

Lv2: +30 bonus hit

Lv4: +60 bonus hit

Rathalos's Flare

Lv2: 50% chance to deal +40 Fire damage

Lv4: 50% chance to deal +80 Fire damage

Fulgur Anjanath's Will

Lv2: +35 stamina

Lv4: +70 stamina

Ebony Odogaron's Power

Lv2: +2s duration, +6 attack

Lv4: +3s duration, +15 attack

Rey Dau's Voltage

Lv2/4: Liberation duration +50s / +120s

Gore Magala's Tyranny

Lv2: Gain Frenzy and +5 attack, +5 more when cured

Lv4: Gain Frenzy and +10 attack, +20 more when cured

Guardian Arkveld's Vitality

Lv2: Heal 35 HP on part break

Lv4: Heal 70 HP on part break

Lagiacrus

Lv 2: Effect duration increased from 20s → 30s

Lv 4: Effect duration increased from 30s → 40s; Affinity boost increased from +15% → +30%

Seregios

Lv 2: Effect duration increased from 15s → 20s

Lv 4: Effect duration increased from 15s → 30s; Attack boost increased from +5% → +8%

Soul of the Dark Knight

Slightly increases the 2-piece set bonus multiplier

After a special-action guard succeeds, starting HP is raised from near-death to 50, and the lifesteal effect is doubled compared to the base version

Darkside

damage multiplier increased 1.1 → 1.2; on effect end, the skill’s cooldown is immediately refreshed, and HP consumption is halved

Omega Resonance

Lv2:

Close-range: the critical hit rate boost increases from 20% → 25%

Remote (far) range: the attack boost increases from +10 → +15

Lv4:

Close-range: critical hit rate boost goes from 40% → 50%

Remote range: attack boost from +25 → +30

Synthetic Shield

Defense boost increased +30 → +45

Omega set bonus: defense boost increased +45 → +60.

Synergy

Affinity boost increased +15% → +20%

Omega set bonus: affinity boost increased +25% → +30%

MOD Design Summary

Made with the latest method, the mod is safe, simple, and remains stable after any game update

This mod precisely optimizes various skill effects, slightly increasing the values of Attack Boost and Critical Eye to expand build diversity, while applying systematic adjustments under a balanced design philosophy. For offensive mechanics, we reference Monster Hunter Rise’s scaling system, keeping Attack Boost gains within a reasonable range; Weakness Exploit reverts to its World/Rise version, and elemental builds receive targeted optimization to offset the elemental modifier nerfs from the base game. The overall adjustment strategy takes a differentiated approach: offensive skills are finely tuned to maintain balance, while utility skills focus on improving comfort and handling. The result is a refined balance between combat performance and build variety, offering a smoother and more enjoyable experience across different playstyles.

Tip: Install one Critical Eye Jewel 3. If your affinity increases by 20%, the mod is working

Skill Adjustments

Attack Boost

Lv1: +6 Attack

Lv2: ×1.01, +7 Attack

Lv3: ×1.03, +8 Attack

Lv4: ×1.05, +9 Attack

Lv5: ×1.07, +10 Attack

Critical Eye

Lv1–5: +5% / +10% / +20% / +25% / +30% Affinity

Weakness Exploit

Lv1–5: +8% / +15% / +25% / +35% / +50% Affinity to weak points

Critical Boost

Lv1–5: 1.30× / 1.35× / 1.40× / 1.45× / 1.50× critical damage

Resentment

Lv1–5: +10 / +15 / +20 / +25 / +30 Attack when active

Challenger

Lv 1–5: When active, Base Attack Power +8 / +12 / +16 / +20 / +25, Critical Hit Rate increase remains the same as in the original version

Peak Performance

Lv 1–3: +15 / +20 / +30 Attack when active

Fortify

Lv 1–5: +6 / +10 / +15 / +20 / +25 Attack when active

Latent Power

Stamina delay extended from 2s to 3s

Resilience

Damage threshold to trigger effect reduced to 50

Coalescence

Duration extended from 30s to 60s

Offensive Guard

Lv1–3: ×1.10 / ×1.15 / ×1.20 Attack

Foray

Lv1–5: +5 / +8 / +10 / +15 / +20 Attack

   +5% / +10% / +15% / +20% / +30% Affinity vs poisoned/paralyzed monsters

Poison / Paralysis / Sleep / Blast Attack Boost

Lv1–3: Buildup ×1.1 / ×1.2 / ×1.3, +10 / +30 / +60 bonus

Fire / Water / Ice / Thunder / Dragon Attack Boost

Lv1: +50

Lv2: ×1.15, +70

Lv3: ×1.30, +100

Charge Master

Lv1–3:

Elemental: ×1.20 / ×1.25 / ×1.30

Status: ×1.10 / ×1.15 / ×1.20

Handicraft

Lv1–5: +30 / +40 / +50 / +60 / +70 Sharpness

Razor Sharp

Lv1–3: 20% / 40% / 60% chance to conserve sharpness

Slicked Blade

Lv1–5: Accumulation chance raised up to 60%

Slicked Blade (Wet)

Lv1–3: +5% / +10% / +15% Affinity when wet

    +10% / +15% / +20% in bubble state

Whiteflame Torrent

Cooldown shortened from 3s to 2s

Focus

Lv1–3: Charge time reduced by 10% / 15% / 20%

Quick Sheathe

Lv1–3: +15% / +30% / +45% sheathe speed (Including Iai sheathe speed)

Slugger

Lv1–3: Stun power ×1.3 / ×1.4 / ×1.5

Critical Draw

Lv 1–3: Increases Affinity on draw attacks by +80% / +100% / +120%

Normal / Piercing / Spread Ammo Up

Lv1: Damage ×1.10

Opening Shot

Lv1–3: Reload +20% / +30% / +40%, Damage ×1.10 / ×1.15 / ×1.20

Ballistics

Lv3: Effective range multiplier increased from 115% to 130%

Load Shells

Lv1: Reload speed ×1.20

Lv2: Reload speed ×1.30, +1 Gunlance shell, Increase the charge of the Charge Blade

Artillery

Lv1–3: ×1.20 / ×1.30 / ×1.40 damage

Rapid Morph

Lv1–3: Morph speed ×1.20 / ×1.30 / ×1.40

   Morph damage ×1.10 / ×1.20 / ×1.30

Partbreaker

Lv1–3: ×1.20 / ×1.30 / ×1.40 part break damage

Coalescence

Lv1–3: Virus overcome multiplier ×1.20 / ×1.35 / ×1.50

   +5% / +10% / +15% Affinity when cured

Slugger's Pulse

Lv1: Hammer stun multiplier ×1.40

Poison Functionality

Lv1: Poison duration ×2

Guard

Lv1–3: Knockback reduced 20% / 30% / 40%

   Stamina cost reduced 20% / 40% / 60%

Guard Up

Lv1–3: Damage taken reduced 40% / 60% / 90%

Defense Boost

Lv 1–2: Defense +5 / +10

Lv 3: Defense ×1.06, then +15; All Elemental Resistances +3

Lv 4: Defense ×1.08, then +25; All Elemental Resistances +4

Lv 5: Defense ×1.10, then +30; All Elemental Resistances +5

Lv 6: Defense ×1.12, then +35; All Elemental Resistances +6

Lv 7: Defense ×1.15, then +40; All Elemental Resistances +8

Divine Blessing

Lv1–3: 20% / 40% / 60% chance, 15% / 30% / 50% damage reduction

Recovery Up

Lv1: Heal amount increased from 1 to 2

Stun Resistance

Lv1–3: -50% / -80% duration, Immune

Earplugs

Lv1: Nullify small roar, reduce large roar by 50%

Lv2: Nullify small roar, reduce large roar by 95%

Lv3: Nullify all roars

Recovery Speed

Lv1–3: +20% / +30% / +40%

Constitution

Lv1–5: -30% to -50% stamina consumption

Marathon Runner

Lv1–3: -30% / -40% / -50% stamina drain over time

Item Prolonger

Lv1–5: Cooldown reduction 20% to 60%

Free Meal

Lv1–3: Activation chance 20% / 40% / 60%

Botanist

Lv1–4: +5 items for herbs, seeds, bugs, mushrooms

Geologist

Lv1–3: +5 bones, specialties, ores

Mizutsune's Prowess

Duration extended from 30s to 60s

Xu Wu's Vigor

Cooldown reduced from 5s to 3s

Lv2: +50 bonus hit

Lv4: +90 bonus hit

Rathalos's Flare

Lv2: 50% chance to deal +50 Fire damage

Lv4: 50% chance to deal +90 Fire damage

Fulgur Anjanath's Will

Lv2: +35 stamina

Lv4: +70 stamina

Ebony Odogaron's Power

Lv2: +2s duration, +6 attack

Lv4: +3s duration, +15 attack

Rey Dau's Voltage

Lv2/4: Liberation duration +50s / +120s

Gore Magala's Tyranny

Lv2: Gain Frenzy and +5 attack, +5 more when cured

Lv4: Gain Frenzy and +10 attack, +20 more when cured

Guardian Arkveld's Vitality

Lv2: Heal 35 HP on part break

Lv4: Heal 70 HP on part break

Lagiacrus

Lv 2: Effect duration increased from 20s → 30s

Lv 4: Effect duration increased from 30s → 40s; Affinity boost increased from +15% → +30%

Seregios

Lv 2: Effect duration increased from 15s → 20s

Lv 4: Effect duration increased from 15s → 30s; Attack boost increased from +5% → +8%

Soul of the Dark Knight

Slightly increases the 2-piece set bonus multiplier

After a special-action guard succeeds, starting HP is raised from near-death to 50, and the lifesteal effect is 1.3x compared to the base version

Darkside

damage multiplier increased 1.1 → 1.2; on effect end, the skill’s cooldown is immediately refreshed, and HP consumption is halved

Omega Resonance

Lv2:

Close-range: the critical hit rate boost increases from 20% → 25%

Remote (far) range: the attack boost increases from +10 → +15

Lv4:

Close-range: critical hit rate boost goes from 40% → 50%

Remote range: attack boost from +25 → +30

Synthetic Shield

Defense boost increased +30 → +45

Omega set bonus: defense boost increased +45 → +60.

Synergy

Affinity boost increased +15% → +20%

Omega set bonus: affinity boost increased +25% → +30%

Gogmapocalypse

Lv2: When the effect activates, the elemental attack multiplier is increased from 1.20× to 1.25×. 

Lv4: When the effect activates, the elemental attack multiplier is increased from 1.30× to 1.40×; the damage barrier value is increased from 80 to 100; cooldown is reduced from 30 seconds to 20 seconds

Dark Arts

special-effect damage increased from 30 → 45

Shattering Reflection

special-effect damage increased from 45 → 70

Requires KairosCore: https://www.patreon.com/Yao_Kairos/posts/prerequisite-v1-166761515

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