GenSeries: Skills (Patreon)
Downloads
Content
MOD Design Summary
Made with the latest method, the mod is safe, simple, and remains stable after any game update
This mod precisely optimizes various skill effects, slightly increasing the values of Attack Boost and Critical Eye to expand build diversity, while applying systematic adjustments under a balanced design philosophy. For offensive mechanics, we reference Monster Hunter Rise’s scaling system, keeping Attack Boost gains within a reasonable range; Weakness Exploit reverts to its World/Rise version, and elemental builds receive targeted optimization to offset the elemental modifier nerfs from the base game. The overall adjustment strategy takes a differentiated approach: offensive skills are finely tuned to maintain balance, while utility skills focus on improving comfort and handling. The result is a refined balance between combat performance and build variety, offering a smoother and more enjoyable experience across different playstyles.
Tip: Install one Critical Eye Jewel 3. If your affinity increases by 20%, the mod is working
Skill Adjustments
Attack Boost
Lv1: +6 Attack
Lv2: ×1.01, +7 Attack
Lv3: ×1.03, +8 Attack
Lv4: ×1.05, +9 Attack
Lv5: ×1.07, +10 Attack
Critical Eye
Lv1–5: +5% / +10% / +20% / +25% / +30% Affinity
Weakness Exploit
Lv1–5: +8% / +15% / +25% / +35% / +50% Affinity to weak points
Critical Boost
Lv1–5: 1.25× / 1.30× / 1.35× / 1.40× / 1.45× critical damage
Resentment
Lv1–5: +10 / +15 / +20 / +25 / +30 Attack when active
Challenger
Lv 1–5: When active, Base Attack Power +8 / +12 / +16 / +20 / +25, Critical Hit Rate increase remains the same as in the original version
Peak Performance
Lv 1–3: +15 / +20 / +30 Attack when active
Fortify
Lv 1–5: +6 / +10 / +15 / +20 / +25 Attack when active
Latent Power
Stamina delay extended from 2s to 3s
Resilience
Damage threshold to trigger effect reduced to 50
Coalescence
Duration extended from 30s to 60s
Offensive Guard
Lv1–3: ×1.10 / ×1.15 / ×1.20 Attack
Foray
Lv1–5: +5 / +8 / +10 / +15 / +20 Attack
+5% / +10% / +15% / +20% / +30% Affinity vs poisoned/paralyzed monsters
Poison / Paralysis / Sleep / Blast Attack Boost
Lv1–3: Buildup ×1.1 / ×1.2 / ×1.3, +10 / +30 / +60 bonus
Fire / Water / Ice / Thunder / Dragon Attack Boost
Lv1: +50
Lv2: ×1.15, +70
Lv3: ×1.30, +100
Charge Master
Lv1–3:
Elemental: ×1.20 / ×1.25 / ×1.30
Status: ×1.10 / ×1.15 / ×1.20
Handicraft
Lv1–5: +30 / +40 / +50 / +60 / +70 Sharpness
Razor Sharp
Lv1–3: 20% / 40% / 60% chance to conserve sharpness
Slicked Blade
Lv1–5: Accumulation chance raised up to 60%
Slicked Blade (Wet)
Lv1–3: +5% / +10% / +15% Affinity when wet
+10% / +15% / +20% in bubble state
Whiteflame Torrent
Cooldown shortened from 3s to 2s
Focus
Lv1–3: Charge time reduced by 10% / 15% / 20%
Quick Sheathe
Lv1–3: +15% / +30% / +45% sheathe speed (Including Iai sheathe speed)
Slugger
Lv1–3: Stun power ×1.3 / ×1.4 / ×1.5
Critical Draw
Lv 1–3: Increases Affinity on draw attacks by +80% / +100% / +120%
Piercing / Spread Ammo Up
Lv1: Damage ×1.10
Opening Shot
Lv1–3: Reload +20% / +30% / +40%, Damage ×1.10 / ×1.15 / ×1.20
Ballistics
Lv3: Effective range multiplier increased from 115% to 130%
Load Shells
Lv1: Reload speed ×1.20
Lv2: Reload speed ×1.30, +1 Gunlance shell, Increase the charge of the Charge Blade
Artillery
Lv1–3: ×1.20 / ×1.30 / ×1.40 damage
Rapid Morph
Lv1–3: Morph speed ×1.20 / ×1.30 / ×1.40
Morph damage ×1.10 / ×1.20 / ×1.30
Partbreaker
Lv1–3: ×1.20 / ×1.30 / ×1.40 part break damage
Antivirus
Lv1–3: Virus overcome multiplier ×1.20 / ×1.35 / ×1.50
+5% / +10% / +15% Affinity when cured
Slugger's Pulse
Lv1: Hammer stun multiplier ×1.40
Poison Functionality
Lv1: Poison duration ×2
Guard
Lv1–3: Knockback reduced 20% / 30% / 40%
Stamina cost reduced 20% / 40% / 60%
Guard Up
Lv1–3: Damage taken reduced 40% / 60% / 90%
Defense Boost
Lv 1–2: Defense +5 / +10
Lv 3: Defense ×1.06, then +15; All Elemental Resistances +3
Lv 4: Defense ×1.08, then +25; All Elemental Resistances +4
Lv 5: Defense ×1.10, then +30; All Elemental Resistances +5
Lv 6: Defense ×1.12, then +35; All Elemental Resistances +6
Lv 7: Defense ×1.15, then +40; All Elemental Resistances +8
Divine Blessing
Lv1–3: 20% / 40% / 60% chance, 15% / 30% / 50% damage reduction
Recovery Up
Lv1: Heal amount increased from 1 to 2
Stun Resistance
Lv1–3: -50% / -80% duration, Immune
Earplugs
Lv1: Nullify small roar, reduce large roar by 50%
Lv2: Nullify small roar, reduce large roar by 95%
Lv3: Nullify all roars
Recovery Speed
Lv1–3: +20% / +30% / +40%
Constitution
Lv1–5: -30% to -50% stamina consumption
Marathon Runner
Lv1–3: -30% / -40% / -50% stamina drain over time
Item Prolonger
Lv1–5: Cooldown reduction 20% to 60%
Free Meal
Lv1–3: Activation chance 20% / 40% / 60%
Botanist
Lv1–4: +5 items for herbs, seeds, bugs, mushrooms
Geologist
Lv1–3: +5 bones, specialties, ores
Mizutsune's Prowess
Duration extended from 30s to 60s
Xu Wu's Vigor
Cooldown reduced from 5s to 3s
Lv2: +30 bonus hit
Lv4: +60 bonus hit
Rathalos's Flare
Lv2: 50% chance to deal +40 Fire damage
Lv4: 50% chance to deal +80 Fire damage
Fulgur Anjanath's Will
Lv2: +35 stamina
Lv4: +70 stamina
Ebony Odogaron's Power
Lv2: +2s duration, +6 attack
Lv4: +3s duration, +15 attack
Rey Dau's Voltage
Lv2/4: Liberation duration +50s / +120s
Gore Magala's Tyranny
Lv2: Gain Frenzy and +5 attack, +5 more when cured
Lv4: Gain Frenzy and +10 attack, +20 more when cured
Guardian Arkveld's Vitality
Lv2: Heal 35 HP on part break
Lv4: Heal 70 HP on part break
Lagiacrus
Lv 2: Effect duration increased from 20s → 30s
Lv 4: Effect duration increased from 30s → 40s; Affinity boost increased from +15% → +30%
Seregios
Lv 2: Effect duration increased from 15s → 20s
Lv 4: Effect duration increased from 15s → 30s; Attack boost increased from +5% → +8%
Soul of the Dark Knight
Slightly increases the 2-piece set bonus multiplier
After a special-action guard succeeds, starting HP is raised from near-death to 50, and the lifesteal effect is doubled compared to the base version
Darkside
damage multiplier increased 1.1 → 1.2; on effect end, the skill’s cooldown is immediately refreshed, and HP consumption is halved
Omega Resonance
Lv2:
Close-range: the critical hit rate boost increases from 20% → 25%
Remote (far) range: the attack boost increases from +10 → +15
Lv4:
Close-range: critical hit rate boost goes from 40% → 50%
Remote range: attack boost from +25 → +30
Synthetic Shield
Defense boost increased +30 → +45
Omega set bonus: defense boost increased +45 → +60.
Synergy
Affinity boost increased +15% → +20%
Omega set bonus: affinity boost increased +25% → +30%
MOD Design Summary
Made with the latest method, the mod is safe, simple, and remains stable after any game update
This mod precisely optimizes various skill effects, slightly increasing the values of Attack Boost and Critical Eye to expand build diversity, while applying systematic adjustments under a balanced design philosophy. For offensive mechanics, we reference Monster Hunter Rise’s scaling system, keeping Attack Boost gains within a reasonable range; Weakness Exploit reverts to its World/Rise version, and elemental builds receive targeted optimization to offset the elemental modifier nerfs from the base game. The overall adjustment strategy takes a differentiated approach: offensive skills are finely tuned to maintain balance, while utility skills focus on improving comfort and handling. The result is a refined balance between combat performance and build variety, offering a smoother and more enjoyable experience across different playstyles.
Tip: Install one Critical Eye Jewel 3. If your affinity increases by 20%, the mod is working
Skill Adjustments
Attack Boost
Lv1: +6 Attack
Lv2: ×1.01, +7 Attack
Lv3: ×1.03, +8 Attack
Lv4: ×1.05, +9 Attack
Lv5: ×1.07, +10 Attack
Critical Eye
Lv1–5: +5% / +10% / +20% / +25% / +30% Affinity
Weakness Exploit
Lv1–5: +8% / +15% / +25% / +35% / +50% Affinity to weak points
Critical Boost
Lv1–5: 1.30× / 1.35× / 1.40× / 1.45× / 1.50× critical damage
Resentment
Lv1–5: +10 / +15 / +20 / +25 / +30 Attack when active
Challenger
Lv 1–5: When active, Base Attack Power +8 / +12 / +16 / +20 / +25, Critical Hit Rate increase remains the same as in the original version
Peak Performance
Lv 1–3: +15 / +20 / +30 Attack when active
Fortify
Lv 1–5: +6 / +10 / +15 / +20 / +25 Attack when active
Latent Power
Stamina delay extended from 2s to 3s
Resilience
Damage threshold to trigger effect reduced to 50
Coalescence
Duration extended from 30s to 60s
Offensive Guard
Lv1–3: ×1.10 / ×1.15 / ×1.20 Attack
Foray
Lv1–5: +5 / +8 / +10 / +15 / +20 Attack
+5% / +10% / +15% / +20% / +30% Affinity vs poisoned/paralyzed monsters
Poison / Paralysis / Sleep / Blast Attack Boost
Lv1–3: Buildup ×1.1 / ×1.2 / ×1.3, +10 / +30 / +60 bonus
Fire / Water / Ice / Thunder / Dragon Attack Boost
Lv1: +50
Lv2: ×1.15, +70
Lv3: ×1.30, +100
Charge Master
Lv1–3:
Elemental: ×1.20 / ×1.25 / ×1.30
Status: ×1.10 / ×1.15 / ×1.20
Handicraft
Lv1–5: +30 / +40 / +50 / +60 / +70 Sharpness
Razor Sharp
Lv1–3: 20% / 40% / 60% chance to conserve sharpness
Slicked Blade
Lv1–5: Accumulation chance raised up to 60%
Slicked Blade (Wet)
Lv1–3: +5% / +10% / +15% Affinity when wet
+10% / +15% / +20% in bubble state
Whiteflame Torrent
Cooldown shortened from 3s to 2s
Focus
Lv1–3: Charge time reduced by 10% / 15% / 20%
Quick Sheathe
Lv1–3: +15% / +30% / +45% sheathe speed (Including Iai sheathe speed)
Slugger
Lv1–3: Stun power ×1.3 / ×1.4 / ×1.5
Critical Draw
Lv 1–3: Increases Affinity on draw attacks by +80% / +100% / +120%
Normal / Piercing / Spread Ammo Up
Lv1: Damage ×1.10
Opening Shot
Lv1–3: Reload +20% / +30% / +40%, Damage ×1.10 / ×1.15 / ×1.20
Ballistics
Lv3: Effective range multiplier increased from 115% to 130%
Load Shells
Lv1: Reload speed ×1.20
Lv2: Reload speed ×1.30, +1 Gunlance shell, Increase the charge of the Charge Blade
Artillery
Lv1–3: ×1.20 / ×1.30 / ×1.40 damage
Rapid Morph
Lv1–3: Morph speed ×1.20 / ×1.30 / ×1.40
Morph damage ×1.10 / ×1.20 / ×1.30
Partbreaker
Lv1–3: ×1.20 / ×1.30 / ×1.40 part break damage
Coalescence
Lv1–3: Virus overcome multiplier ×1.20 / ×1.35 / ×1.50
+5% / +10% / +15% Affinity when cured
Slugger's Pulse
Lv1: Hammer stun multiplier ×1.40
Poison Functionality
Lv1: Poison duration ×2
Guard
Lv1–3: Knockback reduced 20% / 30% / 40%
Stamina cost reduced 20% / 40% / 60%
Guard Up
Lv1–3: Damage taken reduced 40% / 60% / 90%
Defense Boost
Lv 1–2: Defense +5 / +10
Lv 3: Defense ×1.06, then +15; All Elemental Resistances +3
Lv 4: Defense ×1.08, then +25; All Elemental Resistances +4
Lv 5: Defense ×1.10, then +30; All Elemental Resistances +5
Lv 6: Defense ×1.12, then +35; All Elemental Resistances +6
Lv 7: Defense ×1.15, then +40; All Elemental Resistances +8
Divine Blessing
Lv1–3: 20% / 40% / 60% chance, 15% / 30% / 50% damage reduction
Recovery Up
Lv1: Heal amount increased from 1 to 2
Stun Resistance
Lv1–3: -50% / -80% duration, Immune
Earplugs
Lv1: Nullify small roar, reduce large roar by 50%
Lv2: Nullify small roar, reduce large roar by 95%
Lv3: Nullify all roars
Recovery Speed
Lv1–3: +20% / +30% / +40%
Constitution
Lv1–5: -30% to -50% stamina consumption
Marathon Runner
Lv1–3: -30% / -40% / -50% stamina drain over time
Item Prolonger
Lv1–5: Cooldown reduction 20% to 60%
Free Meal
Lv1–3: Activation chance 20% / 40% / 60%
Botanist
Lv1–4: +5 items for herbs, seeds, bugs, mushrooms
Geologist
Lv1–3: +5 bones, specialties, ores
Mizutsune's Prowess
Duration extended from 30s to 60s
Xu Wu's Vigor
Cooldown reduced from 5s to 3s
Lv2: +50 bonus hit
Lv4: +90 bonus hit
Rathalos's Flare
Lv2: 50% chance to deal +50 Fire damage
Lv4: 50% chance to deal +90 Fire damage
Fulgur Anjanath's Will
Lv2: +35 stamina
Lv4: +70 stamina
Ebony Odogaron's Power
Lv2: +2s duration, +6 attack
Lv4: +3s duration, +15 attack
Rey Dau's Voltage
Lv2/4: Liberation duration +50s / +120s
Gore Magala's Tyranny
Lv2: Gain Frenzy and +5 attack, +5 more when cured
Lv4: Gain Frenzy and +10 attack, +20 more when cured
Guardian Arkveld's Vitality
Lv2: Heal 35 HP on part break
Lv4: Heal 70 HP on part break
Lagiacrus
Lv 2: Effect duration increased from 20s → 30s
Lv 4: Effect duration increased from 30s → 40s; Affinity boost increased from +15% → +30%
Seregios
Lv 2: Effect duration increased from 15s → 20s
Lv 4: Effect duration increased from 15s → 30s; Attack boost increased from +5% → +8%
Soul of the Dark Knight
Slightly increases the 2-piece set bonus multiplier
After a special-action guard succeeds, starting HP is raised from near-death to 50, and the lifesteal effect is 1.3x compared to the base version
Darkside
damage multiplier increased 1.1 → 1.2; on effect end, the skill’s cooldown is immediately refreshed, and HP consumption is halved
Omega Resonance
Lv2:
Close-range: the critical hit rate boost increases from 20% → 25%
Remote (far) range: the attack boost increases from +10 → +15
Lv4:
Close-range: critical hit rate boost goes from 40% → 50%
Remote range: attack boost from +25 → +30
Synthetic Shield
Defense boost increased +30 → +45
Omega set bonus: defense boost increased +45 → +60.
Synergy
Affinity boost increased +15% → +20%
Omega set bonus: affinity boost increased +25% → +30%
Gogmapocalypse
Lv2: When the effect activates, the elemental attack multiplier is increased from 1.20× to 1.25×.
Lv4: When the effect activates, the elemental attack multiplier is increased from 1.30× to 1.40×; the damage barrier value is increased from 80 to 100; cooldown is reduced from 30 seconds to 20 seconds
Dark Arts
special-effect damage increased from 30 → 45
Shattering Reflection
special-effect damage increased from 45 → 70
Requires KairosCore: https://www.patreon.com/Yao_Kairos/posts/prerequisite-v1-166761515