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The April 13 major update is here, with a full round of optimizations, reworks, and fixes rolled out across all MOD series.

AutoSeries MODs

A brand-new detection system, trigger logic, and caching method have been introduced, greatly improving overall smoothness when multiple MODs are enabled at the same time. Responses to wind pressure, traps, and similar situations have also been improved. Perfect Guard behavior has been refined for all shielded weapons, and both Perfect Guard and roll sensitivity have been adjusted. In addition, when the player guards manually, the auto system will no longer interfere, making the overall behavior smarter and more natural. Form recognition for transforming weapons has also been improved when they are hit during transformation, and the auto-trigger window for Great Sword Tackle has been widened. Long Sword, Bow, and Dual Blades now use a new handling method, allowing moves like Foresight Slash, Iai Slash, and similar evasive actions to deal with fast projectiles more reliably. Insect Glaive behavior has also been improved, an issue that prevented Sword & Shield from triggering Offensive Guard has been fixed, the automatic trigger windows for all weapons have been loosened in Non-Realistic Mode, all Realistic Transition Modes have been fully reworked, and various known issues have been fixed.

WpSeries MODs

Using the same core optimization approach as the AutoSeries, together with a new static parameter editing method, the WpSeries MODs now run much more smoothly when multiple MODs are enabled. Form recognition for transforming weapons has also been improved during morph animations, the guard angle for all shielded weapons has been standardized at 150°, and the attack range adjustment cap for all melee weapons has been increased from 50% to 100%. Core skill damage and buff duration have also been increased for Charge Blade, Switch Axe, Gunlance, Lance, Great Sword, Hammer, and Insect Glaive. The input timing for Charge Blade Amped Element Discharge has been made more lenient, and the timing window for chaining into Morph Slash after Super Amped Element Discharge has also been widened. In addition, the Insect Glaive triple extract issue has been fixed, the Hammer core attack boost issue has been fixed, Akuma’s Riceball skill has been fixed, the issue that prevented some Long Sword functions from being turned off has been fixed, and several other known issues have also been addressed.

GenSeries MODs

Aside from a few feature-specific adjustments, the rest of the GenSeries MODs now use the same optimization method as the other series, further improving overall smoothness when running multiple MODs together. The Attack Range Extension MOD now increases the melee weapon range cap from 50% to 100%. The Black Night MOD fixes missing visual effects and skill issues. The Free Guard MOD improves Charge Blade recognition while in Sword Mode. The Max Buffs MOD now includes Earplugs as a separate toggleable feature. The Skill Optimization MOD restores Bubbly Dance to its vanilla behavior and also adds special-effect damage boosts to Dark Arts and Shattering Reflection.

In addition, a new MOD, “GenSeries: Shatterseal” has been added. It enables Shattering Reflection, the exclusive skill of Shatterseal, for all Great Swords without requiring the weapon to be equipped.

This update involved a huge amount of work, so there may still be a few things I missed. If you run into any issues, please feel free to report them. Thank you all for your continued support and encouragement, and I hope you enjoy the update and have a great time hunting!

April 14 Update: Fixed bugs related to Auto Charge Blade, added Auto Perfect Guard and GP features, and introduced an AutoParry trigger cooldown for Auto Switch Axe.

April 19 Update: This update includes fixes and minor refinements for the WeaponSeries Mod and the AutoSeries. For the WeaponSeries Mod, Long Sword has received minor optimization, while Charge Blade has been fixed for an issue that caused the classic Super Amped Element Discharge function to stop working, along with a bug affecting the Morph Slash UI toggle. For the AutoSeries, Auto Switch Axe has been fixed for a bug affecting the auto roll UI toggle, and Auto Bow has received minor optimization.

Files

Comments

LooseChange

where do we download the latest updates? The zip files still say Dec 2025.

妖刀-Kairos

Updated version uploaded to fix a bug with AutoSeries LongSword and WpSeries ChargeBlade.

Chop Dan

Did this update also fix the rice ball issue for wp series akuma?

妖刀-Kairos

April 14 Update: Fixed bugs related to Auto Charge Blade, added Auto Perfect Guard and GP features, and introduced an AutoParry trigger cooldown for Auto Switch Axe.

Lloyd Michael

I'm not convinced with the smoothness.. there's still a huge difference when you have this mods enabled and disabled (removed from reframework).

evanesses

i don't know if this is just a me problem, but now when underwater with lagiacrus, I got the bug where I just drop to the bottom and is no longer swimming, just walking around the bottom. But i am sure this is the auto dodge/auto guard because when I use long sword, it was fine. But when I use dual blades and charge blade, I encounter the problem again