Roadmap (24.03) (Patreon)
Content
Hey hey people.
Main focus for now:
Audio. I wanted to add audio from the very beginning, and i still have a list of actions I want to add sounds for - like car acceleration during car theft, rustling and clinking during burglary events, ambient sounds, and so on.
However, i haven’t figured out a way to implement audio during sex events without it feeling cringey. Then again, maybe it wouldn’t be so bad, since the game doesn’t have much consistency in media during those events anyway.
More late-game content. The rebalance of weapon acquisition has already improved the progression ""curve"", and now i want to expand the late game further.
Namely:
High-tier home upgrades - the ability to host parties, meet rich NPCs, and more content focused on the "rich" side of things.
Real estate investments - a money sink with office-themed content, maybe with landlording and tenants.
A new gang targeting the PC personally - a randomly generated gang that will appear at some point, with its HQ hidden somewhere off-map. It will include various events that can occur in random locations, during hustles, while traveling between districts and with blocks to all operations. These gangs will serve as a main source of late-game combat encounters. There will also be options to deal with them passively if the PCs gang is strong enough, ofc.
Everything else:
More UI improvements - icons for NPC jobs, icons for actions that require stamina, possibly some images in regular events, and better visuals for equipment.
An "elite" penthouse club location that only very influential people can access - or "service" staff.
A heist for the penthouse club, with multiple approaches: assault or stealth. Each approach will have its own mechanics.
An ending with a summary based on stats and achievements. The ending will include an option to keep playing.
Ability to work for the corrupt police force to get a time-limited boost to passive heat reduction, recruit some people, or snatch a few shipments during police patrols. Or, y’know, other illogical excuse to use videos with a police cosplay.
A new prologue - without the wall of text.
More fluff/easter egg stuff: graveyard with funny epitaphs, graffiti wall, special gang names that give you very minor bonuses and a few text changes – for example, “Diamond Dogs” or “Gryffindor”, with location description changes depending on the player’s actions.
Polish and proofreading.
Things i'm not sure about, but keeping in mind:
Map expansion - outlying districts and rural areas controlled by local forces, along with some kind of "order" system that would allow you to send squads of goons there.
Reworking the "traveler" NPC spec - either expand it with the ability to turn travelers into a separate "courier" type of accomplice, or remove this unnecessary keyword altogether.
Ability to stroll around districts, possibly with random events.
NPCs spawning directly on the streets, without being force spawned by player actions.
Collection agency (if NPC spawning will be implemented).
Some kind of collectibles - stolen paintings with their own sets, completing a full collection would grant buffs.
Each update is expected to take up to three weeks of development. I'm listing mostly the big features that define each update theme - smaller additions usually happen along the way, depending on time and energy (or i just leave them in backlog for later).