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Hey hey people.

Main focus for now:

Audio. I wanted to add audio from the very beginning, and i still have a list of actions I want to add sounds for - like car acceleration during car theft, rustling and clinking during burglary events, ambient sounds, and so on.

However, i haven’t figured out a way to implement audio during sex events without it feeling cringey. Then again, maybe it wouldn’t be so bad, since the game doesn’t have much consistency in media during those events anyway.

More late-game content. The rebalance of weapon acquisition has already improved the progression ""curve"", and now i want to expand the late game further.

Namely:

High-tier home upgrades - the ability to host parties, meet rich NPCs, and more content focused on the "rich" side of things.

Real estate investments - a money sink with office-themed content, maybe with landlording and tenants.

A new gang targeting the PC personally - a randomly generated gang that will appear at some point, with its HQ hidden somewhere off-map. It will include various events that can occur in random locations, during hustles, while traveling between districts and with blocks to all operations. These gangs will serve as a main source of late-game combat encounters. There will also be options to deal with them passively if the PCs gang is strong enough, ofc.

Everything else:

More UI improvements - icons for NPC jobs, icons for actions that require stamina, possibly some images in regular events, and better visuals for equipment.

An "elite" penthouse club location that only very influential people can access - or "service" staff.

A heist for the penthouse club, with multiple approaches: assault or stealth. Each approach will have its own mechanics.

An ending with a summary based on stats and achievements. The ending will include an option to keep playing.

Ability to work for the corrupt police force to get a time-limited boost to passive heat reduction, recruit some people, or snatch a few shipments during police patrols. Or, y’know, other illogical excuse to use videos with a police cosplay.

A new prologue - without the wall of text.

More fluff/easter egg stuff: graveyard with funny epitaphs, graffiti wall, special gang names that give you very minor bonuses and a few text changes – for example, “Diamond Dogs” or “Gryffindor”, with location description changes depending on the player’s actions.

Polish and proofreading.

Things i'm not sure about, but keeping in mind:

Map expansion - outlying districts and rural areas controlled by local forces, along with some kind of "order" system that would allow you to send squads of goons there.

Reworking the "traveler" NPC spec - either expand it with the ability to turn travelers into a separate "courier" type of accomplice, or remove this unnecessary keyword altogether.

Ability to stroll around districts, possibly with random events.

NPCs spawning directly on the streets, without being force spawned by player actions.

Collection agency (if NPC spawning will be implemented).

Some kind of collectibles - stolen paintings with their own sets, completing a full collection would grant buffs.

Each update is expected to take up to three weeks of development. I'm listing mostly the big features that define each update theme - smaller additions usually happen along the way, depending on time and energy (or i just leave them in backlog for later).

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Comments

Secret Flame

Just wanted to say, wow, that was pretty complete for a 0.1, but one thing I didn't notice on the roadmap was interactions with gang members. I can only hope that the 5 day random gang event isn't the end of the road.

Shady Deals

Oh, there’ll be more for sure, don’t worry. The game’s about gangs, after all - it’d be weird to leave it as it is. I’ve added a point about gang interactions that’s been on my mind to the short-term plans.

Secret Flame

Cool, almost didn't even want to mention it, but it was weirdly V0.1 in a game that could be classed as a much later version. Basically just a pile of money leeching goons, lol.

sewew

I would suggest having an alliances to conqure others. for example, offering body for the harbor gang in return of reducing Mafia power.

sebas

Nice man you have did great job, already and road map good as hell, I am waiting all the stuff. Thank you very much for your job.

Terakahn

Are you talking suggestions for the next roadmap or do you have an idea already on what it will include?

Terakahn

So I had a big pile of notes but I deleted most of them when I tried newer versions. Here's some ideas. Some of these are bugs I think. -I would love to see more interactivity with clothing. Whether you're wearing a dress/skirt or shorts/pants, whether you got in a fight (Damaged clothing?), the option to wear underwear or not, etc. Could open up a lot of new interactions in random events too. Like someone pulls down your skirt or shirt, someone robs you and takes a piece of clothing, maybe an exhibitionist trait? -I think heists should be longer and be more interactive too. Like there is sometimes one check I have to make, but its often pretty inconsequential what happens. I'd like it to be more branching paths with different results. Not necessarily failure, but different outcomes? -I still feel like its a struggle to make a lot of money with your gang. Almost all of it is made with heists/miners or personal activity. This could be me not playing the way I'm supposed to, I'm not sure. -The bank feels almost like a placeholder right now. The interest is so low its not worth storing money for it, and there isn't really anything else there. -You can buy multiple car opening toolkits but I didn't see a point to doing so? -I'd like more variety in gigs, and a rebalance of how much the reward is. Currently cash is basically worthless compared to any crypto reward, so I find myself refreshing to get a crypto reward instead. -Trait to cheat in blackjack or other games like that, distract dealer maybe? -Weapons seem like they need to be re-balanced or expanded, and combat in general might need more options. More ways to avoid/mitigate damage, ways to heal in combat, right now some weapons seem way better than the others. I pretty much only use the metal chain because its so much stronger. I'd love a way to specialize in combat too, like for more offense or defense, avoidance, etc. -More random events would be good too. I like that you gave us the option to engage with them or not when they pop up (Like the car driving up), but I would like to see more events with more continuity. Like you get blackmailed and you go visit him, but it ends there. You could have more events following it. -Story in general. I really want to see more ongoing storylines that don't immeidately resolve. Like blackjack, like pissing off a gang, heat events, you could chain multiple events together to make the characters feel more connected. I haven't dived very deep the last couple updates but I'll probably post some more ideas when I play the next update depending how it is.

Terakahn

Do you know if it's possible to pin this post?

Shady Deals

Eh, it’s possible, but afaik it’ll only be pinned for members and will take up a lot of space. Anyone can always find the link to this post in the "About" tab anyway.

shleefin

For sex audio, how about some generic "slapping" sounds or bed rattling/creaking?