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(2048×2048)

The creation process for Esil Radiru didn’t go very smoothly… her eyes often lacked fine detail.

So this time, I used a more complex rendering method to achieve better facial precision and overall detail.

The good news is that the image quality has definitely improved — now at 2048×2048 resolution.

The bad news is that the rendering time became much longer… one image took 5 times longer than usual.

In the future, I’ll decide whether to use this more complex process depending on the character.

If I do use it, I’ll note “2048×2048” in the post description —

but please understand that the number of images might be lower due to the time required.

Still, I hope you enjoy it. Thank you so much for your support!

Esil Radiru製作過程不太順利...眼睛總是不太細緻

所以這次我使用了更加複雜的運算

來獲得更精緻的面部跟其他細節

好消息是畫面確實獲得了改善,也提升畫質到2048*2048

壞消息是運算時間非常的久...1張圖耗費的時間是平常的5倍

未來會根據角色製作情況,來決定哪一種運算

若使用複雜的運算 我會在內文備註2048*2048

但圖片量可能會稍微減少(因為真的需要太多時間了....)

最後還是希望大家喜歡,謝謝

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