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I am happy to present Version 1.5.7 of the TOTK Randomizer! This update introduces a new special effect, improves several gameplay behaviors, and includes multiple fixes and optimizations to further refine the Randomizer experience.

This update adds new content with one new special effect - Regular Lost Woods Fog & Spores. This effect surrounds the environment with the familiar Lost Woods fog and spores and can only be triggered once the Lost Woods has been freed.

Several gameplay changes have also been made. Randomly spawned Moldugas now appear slightly closer to the player, improving encounter consistency. In addition, the "Randomizer Cycle starts now" message will now also appear when starting at the Temple of Time, ensuring the cycle start is clearly communicated. The Depths map layer is now unlocked from the start, preventing Depths-related goals from appearing on other map layers. Finally, key item dialogue windows now remain open longer, making it easier to see which item was obtained when buttons are pressed rapidly.

As for bugfixes, multiple issues have been resolved. A bug where randomly spawned enemies could appear at the world origin instead of near the player has been fixed. Additionally, an issue where a new environmental change would be set every time the Randomizer Menu was exited has also been corrected.

Finally, this update includes optimizations under the hood. Alongside general code optimization, performance has been improved by removing randomly spawned enemies that would appear at the world origin. In addition, unnecessary code has been removed - including 29 function calls, 3 query nodes, 2 functions, and 1 action node.

🌟 I hope you are looking forward to this update! I will be streaming the update this Friday and Saturday on my YouTube channel to showcase it and to make sure there are no issues before releasing it on Sunday.

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