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TOTK RANDOMIZER UPDATE NOTES - v1.5.8

Additions:

Added 1 new special effect (Heat Flames and Ash). This effect can be applied on top of all other effects.

Changes:

Slightly increased the chance of obtaining the Earthwake Manual and the Towing Harness.

Flying enemies can now spawn midair without ground below them, even if the player is not airborne.

Randomized enemies now spawn slightly closer to the player in Shrines, Temples, and from the Demon King Ganondorf fight onward.

Bugfixes:

Reduced the likelihood of a crash when the player has already obtained most key items.

Fixed a bug where the reduced spawn radius did not apply to randomized enemies in Temples.

Fixed a bug where randomized enemies would not spawn in Shrines that do not contain enemies by default.

Fixed a bug where flying enemies could spawn inside objects without ground below them.

Fixed a bug where flying enemies would not spawn midair without ground below them when the Randomizer Cycle was disabled.

Optimizations:

General code optimization.

Removed unnecessary code (9 function calls, 5 action nodes, 4 query nodes, 2 functions, 1 flag).

Reduced memory usage of randomly spawned actors (~ 15 KB saved).

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