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May this post find you all well and at peace...

I've finally managed to overcome a limitation I have in Daz Studio because I don't yet have an Nvidia GPU, which would make the entire rendering process prohibitive and very slow. Now I've figured out how to take an entire scene into Blender and create all the collisions and deformations (so limited in Daz) there, using the cinematic and realistic features of Blender's render engines (and if VRay for Blender is confirmed, it will be incredible!), as well as high-resolution and fast renders, since Blender can use AMD GPUs.

I won't give up on this project of mine. Have faith, and I'll be able to release the first chapters of the saga later this year.

I thank you, guys, from all my heart for still being around, perhaps as eager as I am to see this story come to life, becoming reality before our eyes and minds.

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