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Name: Malachi Ward

Class: Arcane Knight (Level 3)

Manasteel - Bonus to armor protection that scales with conduit level and mana capacity. Takes an hour of having it equipped to set in.

Technique: Inexorable Tempest - Magical fighting form draws on the Martial conduit to create Elemental conduit effects. Martial spells may be manifested by using vital energy.

Spell Absorption - Absorbs mana from all immediately proximate spells and turns a small portion of it into vital energy. Synergizes with aegis variants.

Magical Core (Celestial Tier) - Hey, that’s me!

Mana Conduits:

Conjuration (Protection) - Level 10

Martial (Body) - Level 15

Elemental (Lightning) - Level 11

Passive Abilities:

Regeneration (Level 4) - Does what you think. 

Endurance of the Mountain (Level 5) - Increased stamina, lets you take more hits, and you resist attempts to move you. Reserves mana to function. Enhancement: Erosion to Landslide - Using stamina grants mana and reduces mana reservation cost.

Martial Strength (Level 4) - Increased strength based on Body conduit.

Active Abilities:

Lighting Aegis (Level 4 / Level 5) - Dual-conduit merged skill. Aegis, but now retaliates with cute little lightning bolts. Small mana cost to channel. Enhancement: Resistant Corona - Enemy spells lose a slight portion of their effectiveness near your shield. Magnitude scales with Martial (soul) conduit.

Protector (Level 4) - Apply Protection spells to an allied target for a small added mana cost.

Echo of the Storm (Level 4) - Send out a wave of lightning. All lightning damage you do in the next few seconds is followed up by thunder damage. Medium mana cost.

Health: Good

Mana: Good

Vital Energy: Still can’t show you this. That’s the Rules, and we all have to follow the RULES don’t we?

Aetheric Items (6/6)

Embersteel Cuirass (Imbued) - Resist Fire II (Inherent), Enhanced Vitality II, Resist Curses II, Resist Bludgeon II, Enhance Fire Resist II

Steel Vambraces (Enhanced) - Resist Ice I, Enhanced Strength I, Enhanced Endurance I

Embersteel Cuisses (Imbued) - Fiery Retaliation II (Inherent), Resist Poison I, Resist Mental Manipulation I, Resist Puncture II, Resist Air I, Resist Earth II

Armored Boots (Enhanced) - Stability I, Waterproofing I

Warrior’s Belt (Enhanced) - Floating Sheath II, Sheathed Repair I

Simple Clothes (Enhanced) -  Enhanced Speed I, Enhanced Mana Sense I

Aetheric Weapons: 

Spear (Imbued) - Edge of the Storm V, Ability: Thunderstrike Retaliation II

Heavy Bec de Corbin (Enhanced) - Armor Sunder II, Shockwave I

Embersteel Rondel Dagger (Masterwork) - Burning II (Inherent), Wounding II, Injecting III, Armor Piercing III

Orn-Aetheric Jewelery (0/3): None

Comments

Fishman

Thanks for putting this all together. Can you explain what the relationship between conduit level and ability level is, in terms of an abilities power? I’m trying to figure out how strong Malachi is relative to the theoretical maximum. 20 is the max for class/conduit/ability, right?

Uranium Phoenix

Any time someone adds an essence to their Core, they get a Conduit Level. Some amount of that essence is going into raising Ability levels. The rest is going into moving towards new ability nodes. This is why I use the constellation chart analogy of POE/Grim Dawn--basically, the little nodes are just raising small stats as the Conduit grows, and the big nodes actually give something meaningful (an Ability Level or a new Ability) Arisone, in ch26, does tell Malachi the highest an Ability can get is level 20, using the 6th tier of essence. However, in that same conversation, she mentions a Legendary Core as the highest kind, and Malachi notes she doesn't even mention Celestial Cores.

Fishman

I see. Thank you for the reply.

Nick M

Thanks for the status refresher, I've been loving the story so far! I was curious about something if you can answer or if its been mentioned in the story yet. Is there a way to add extra sub-categories to a conduit? Like some of Malachi's abilities scale with Elemental (earth) or Martial (soul) even though he only has lightning and body right now, is there a way to add those to his conduits? Or is it one and done and he's locked to protection/lightning/body? I cant remember if the sub-categories of conduits were explained much in the story yet.

Fishman

It’s been said that the number of conduit types you have is dependent on the quality of your core, with common only having one, for instance. If Malachi already has the top quality of core, then he may not be able to get anymore. Other ways that may exist have not been revealed, yet.