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Hi everyone,

Friday means it’s time for a new part of Kamiya Chronicles, this time focusing on the development of Okami, a critically acclaimed title of the end of the PlayStation 2 era. Director Hideki Kamiya looks back at how the game’s development started, with its share of twists mid-development in order to achieve the game’s unique art touch and gameplay mechanics.

We hope you’ll keep following the series and that you’ll enjoy this part. Please let us know your thoughts either via comments or on the Discord.

Next part to be released on November 12th, where we'll dive a bit more into Bayonetta.

Thank you for your support!

- the Archipel team

Files

Previews only

Kamiya Chronicles: The Brush Up of Okami | 神谷英樹:大神の筆起こし

English subtitles are available under the "CC" menu. As one of the final titles of the PlayStation 2 era, Okami saw a high critical acclaim, as it dove into Japanese folklore with its unique art style and game design. In this fourth part of our Kamiya Chronicles series, director Hideki Kamiya tell us about the game’s beginnings in the newly formed Clover Studio and the multiple twists in development that led to the creation of the game, also leaving many fans asking for a sequel. プレイステーション2時代の末期に発表されたタイトルとして、『大神』が国内外で大きく評価され、日本の神話をユニークなアートタッチとゲームデザインで表現しました。今回の第4回では、ディレクターの神谷英樹氏に当時新しく設立されたクローバー・スタジオでの大神の開発振り返っていただき、多くのゲームファンが続編を待ち望んでいる大神の制作の舞台裏のエピソードも聞かせていただきました。 Kamiya Chronicles: - Part One: First Steps | 第一回: 最初の一歩 - https://youtu.be/2fHJTg0Xjvw - Part Two: Speak of the Devil | 第二回: 悪魔のささやき - https://youtu.be/BsDr41HE0sc - Part Three: No Average Joe | 第三回: 偉大なるジョー - https://youtu.be/QlcEjps1SUs #Okami #大神

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