New Skill Ideas (Patreon)
Content
I'm extending upon the skill tree, and I figured I would share my current ideas to see if anyone has feedback on them, whether you think a certain ability would be super strong or too weak, and if you like the idea as a whole. The idea behind this tier is that by continuing to gain experience with a certain element, you can tweak it in one of two ways, each offering certain drawbacks and benefits, and letting the player specialize their available skills further. I’m also considering increasing the difficulty of enemies in the first two dungeons, and perhaps the third again, because I think most players will either grind enemies somewhat, or just delve straight into femininity, and that makes the game less of a challenge. Let me know what you think about that as well. I’ll still add ways for players struggling with the difficulty to make things a bit easier, because the last thing I want to do is force players to go backwards to be able to progress forwards.
Ice:
Soothing cool: While frostshield is active, heal for a small percentage of your maximum hp each turn. Reduces the damage of the basic ice spell by 10% Heal 5%
Shattering spray: The basic ice spell deals bonus damage to all foes, but provides one less turn of frostshield.
Fire:
Blinding heat: Enemies ablaze have 20% reduced accuracy. The fire spell loses 10% accuracy.
Pure flames: The basic fire spell ignores 40% of your foes armor. Casting fire burns you for one turn.
This skill might look stronger than it is, but armor values are generally somewhat low, to ensure lower strength players aren’t incapable of dealing damage, so I don’t think it would be too strong. I might adjust some values to rebalance this skill honestly.
Lightning:
Strikes twice: The basic lightning spell has a 20% chance to strike a second time. And a 10% chance to backfire, dealing damage to yourself instead of the enemy. The 20% chance works on each instance of lightning, so you could technically cast lightning 100 times in a single turn, though the odds of doing so would be astronomical.
Electric overload: The basic lightning spell increases your power by 10% for a turn, but decreases your defense by 5%.