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Poll

Combat system was Goddess Training 1, 2 will be added

  • Play as a Giantess (Picture when using skill like Godess Training) 56
  • Play as a Tiny (The enemy will use skill have picture butt, stomp like Goddess Training) 11
  • 2020-06-14
  • 67 votes
{'title': 'Combat system was Goddess Training 1, 2 will be added', 'choices': [{'text': 'Play as a Giantess (Picture when using skill like Godess Training)', 'votes': 56}, {'text': 'Play as a Tiny (The enemy will use skill have picture butt, stomp like Goddess Training)', 'votes': 11}], 'closes_at': None, 'created_at': datetime.datetime(2020, 6, 14, 4, 49, 42, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 67}

Content

So the poll ended and the most chosen type of combat system was Goddess Training 1,2, so I will make a game with that combat system and maybe in the future I will make a game with a battle system. "Just a giantess picture exploration game like Ochiko's games (ex: Ochiko Princess Calamity)"

But please let me know if you want a game to be play as a Giantess or Tiny?

Files

Comments

PugNewb

Many have chosen being a giantess, I see youre a man of culture as well

NickSav

There's enough games were you play a Tiny. Way more fun being the giantess personally.

NyaGato

I''m a simple man, I see game can play as giantess, I press :D

PugNewb

Just curious, NyaGato have you played satori simulator? (similar to forbidden play)

NyaGato

Yes, I've been playing it since the game first came out, it's pretty good, but I can't understand Japanese.

Darren van der Valk

I completely understand the choice of battle systems on the previous poll. Ultimately games need a component of interaction or activity. As the reward is so much more satisfying after a challenge. I do miss the deeper narrative of story and description that comes with a purely exploration style of game as sometimes you'll find combat artificially inflates a game. I think Visual Novels demonstrate how well this kind of game formulae works. Though I'm more than content with the knowledge that you may decide to tackle such a game in the future :) Now in regards to our new poll, I believe that Sav Exvius nailed it perfectly! [Note: It's really awesome to see so many people engaging on the polls, really encouraging!]

KC

Could it be a chance to explore the story of the girl in the forest from the first goddess training? 😂

NyaGato

The story about her will be continue in next Goddess Training game so this game is a story about other giantess xD

KC

Ah!! Cool 👍👍 I often wondered how she would (try to) get her revenge on the goddess 😉

PugNewb

Will you continue the hidden event? (goddess training 2 at goddess of war place)

MacsquizzyGTS (edited)

Comment edits

2026-09-15 00:00 General comment about your games so far: One random thing that I think would make combat feel better at larger sizes, to make the player feel like there's really been a difference when they grow and face the same enemies. have a SizeFactor variable and DamageFactor variable for the Giantess and enemies respectively, then calculate damage based on the equation: Damage = RoundedDown(BaseDamage/(2^(SizeFactor - DamageFactor))) That way damage can drop off from certain units at certain sizes automatically, and some can even drop right to 0, Likewise some units that have a DamageFactor larger than your SizeFactor when you first meet them would do even more damage. Reducing their damage to 0 over time would then make the player feel like there's been real size progress. Something that used to be able to one hit kill you now can't even damage you. It would also make the comments you often put in from the Giantess that things only tickle make more sense, since if it only tickles, then it shouldn't even be doing one point of damage to her. Otherwise it makes her seem like she's kinda a masochist xD The same thing could probably be applied to the unit sprites to get the visual effect, just do the same calculation, but rounded up, to determine PixelDimensions instead of Damage, to the nearest value that maintains the right aspect ratio. Though I'm not sure if RPG Maker would let you do dynamic resizing like that since pixel colour values would need to be recalculated to give proper representation and all that. Eventually you could treat what used to be a whole encounter as single units, and then have multiple of those as an encounter at larger sizes. Like, if at one size/level you'd encounter 3 tanks and 2 MLRS as a battle encounter, eventually you'd have a single unit that would be a group of 3 tanks and 2 MLRS, and then have 5 of those groups as an encounter, or at least 5 other units, compound or otherwise depending on relative size. This grouping could be repeated again if you grow even larger and even those groups become too small, maybe individual units only represented by a single blurry pixel eventually. It would give the visual sense of growth progress from taking what used to be large, easily discernible units and reducing them to swarms of dots that can't even hurt you. Again, not sure if RPG Maker would let you generate images or new unit definitions on the fly like that. But these are just random ideas I have, take them or leave them.
2020-06-16 18:24

NyaGato

Thank you for nice ideas xD

NyaGato

That hidden event become the game Goddess Training 3.

PugNewb

I see, thank you for the information