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Goddess Training 3 game has been completed, some players are experimenting with it and will then correct English grammar.

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Dingus

The suspense is killing me. About ready to ask for the release just to play it early!

NickSav

Man I’d play it even if it did have bugs :P Definitely excited!

PugNewb

Can't wait

6scarab (edited)

Comment edits

2026-09-15 00:00 Really great News and i am already excited to play your game. Thou... i have to admit, that i am kinda happy, that i am not one of these "testers". It would totally depresse me to play ehm "work" on a game which might have bugs and etc... I am look forward to the patreon release date of the game! Btw. isnt this the picture which was used as a present 2 years ago, when the goddess had enough power "pleasure" to go into "rage" mode :D?
2021-01-28 09:23

NyaGato

Thank you, the game is being fixed bugs now. The picture is one of picture of event grow bigger in demo 2 year ago xD

NyaGato

We are waiting for a person play it and find out if the game have any bugs, then I will fix all of bugs and English grammar will be fix, after all the game will be release for my patron who already support me on Patreon or Buymecoffee.

luvian

Support you

Tsuka

Thank you for all your hard work!

This guy

Thank you for all your work, and please take as long as you need

MacsquizzyGTS (edited)

Comment edits

2026-09-15 00:00 So I've been playing it for a bit, got stuck at one point and I have a bit of a review and series of bug reports for what I’ve done so far. Some of this may contain minor spoilers so beware. My biggest and most important critique so far is the game actually gets harder the bigger you get, even you are fighting the exact same enemies you were a moment ago at a smaller size. The damage doesn't appear to reduce at all as you grow, but worse the range of the enemies seems to stay the same. And since the map shrinks and movement barries dissapear, you end up going from only being able to be attacked by one or two things at any given time to being able to be attacked by the entire map all at once, all doing the same damage they were previously. For example, the “Navy Event” becomes completely unbeatable once you hit level 25 and grow for the second time. the entire map hits you all at once and nukes you in seconds. Not that I beat it at a smaller size either. I do like the idea that at smaller sizes some areas are just plain impossible to get through, like the one to the south of the “Tank City”. I really didn’t mind getting nuked instantly after going into that area, that was really cool. But I wish the damage for all teh other things you fight would go down exponetially with each size increase to represent the change in scale and power. I’ve gone to teh first Navy area at 3 different sizes, fighting the same ships presumably, but I get absolutely annihilated at level 25 because there’s no longer a healing crystal and everything can hit uyou at once. At the size you’re at at level 25, given what you’ve seen teh map as at your other sizes, their guns should barely tickle War, if that. It would actually be funny if they kept shooting but it did no damage to you except for maybe those super powered ships doing maybe 1-5 damage or so. This may in fact be a bug though. Tis is mainly annoying because it doesn’t seem like there’s anywhere else to grind experience after level 25, and given how war is portrayed I’m actually not sure if she gets bigger than that, though I hope she does, it seems like there might be at least one if not two more growth sspurtsafter that and I’ll see if I can grind to find out. This is made worse from the complete lack of healing items. Beyond the 20 or so potion you can get at the very beginning from the stuff that had been in the demo, I don't think I've picked up a single other healing item though I could be wrong. And as you get larger those instant heal crystals go away, which has left me with my only way to heal being to go allllll the way back to the "sleeping spot". But this might be a bug. My other major critique is the battle system, I just plain don't like it, and the biggest reason I don't like isn't what I thought it would be. I've said in other posts that I wan't a fan of it when it was being shown off initially and that I'd prefer a random encounter system that used the battle system from the demo. The demo battle system would’ve been amazing as you got bigger in my opinion as it really helped with sense of scale and all that. But the biggest thing this battle system takes away is any feeling of it being a "giantess" game in my opinion. In the other games, the girls attacked by stomping on things, sitting on them, and otherwise using "sexualized" attacks as that is kinda what this genre is. This battle system on the other hand has War shooting exploding laser missle things at enemies. Other than the Busty Mode cutscene, which I find I have to keep active constantly so that I can use the homing shot, it feels like its just a random action RPG where the main character happens to be a girl in a bikini. Maybe you could make the argument that War isn’t like the other Goddesses and doesn’t use sexual attacks but that seems unlikely given how he’s protrayed and the genral theme of teh game. I would so much prefer to have fights been about War ataccking enemies by stomping, butt crushing, boob crushing, etc like the other games. This battle system doesn’t seem to fit the world you’ve built up to this point or the overall theme of the game. And RPGMaker’s limitation make the system pretty clunky to use in my opinion. Also, War’s walk speed is insanely high. I get that it seems like she’s supposed to be controlled via mouse clicks and that it seems to be part of the combat balance, but its kinda hard to see her as a giantess when she’s running around like a squirrel on meth when she’s walking and breaking the time-space continuum when running. Overall I like the ambition of the game, I like that its more open world, but it doesn’t really play as though it was designed that way. I have been a bit dissapointed that you don’t seem to have event and cutscene variations for doing things at larger sizes or in different orders. I got myself to level 15 before entering the area with the city and the tanks, and I was kinda surprised that there wasn’t a cutscene. When I went in at the smaller size, I got to see the cutscene of War’s approach. It would’ve been nice to have different cutscenes for the larger sizes as well. Though I did like the fact that the tanks fled from War at the larger size. Likewise I first found the sleeping spot at level 25, after the second growth, and the cutscene I got made it sound like I’d missed something, so I managed to find the spot at the smaller size and got the first part of that story. It would have been nice if the game took into account the order you did things and given a whole different scenario given the larger size I first appeared there at. I know that would be a lot of work but it’d really take the game to a whole new level and give it huge replayability. But at the same time I wouldn’t be surprised if RPGMake itself isn’t capable of doing that. I’ve also run into various things that seem like they’re actually supposed to be later in the game but I don’t really know what’s going on with them. For example, at level 25 there’s a new area I can enter in the first naval map which has dramatic, imposing music that makes me feel like I’m missing something. As if there had just been some major battle in that map between levels 15-24 causing War to grow at the last moment and then trample the city effortlessly. That’s the feeling I get from it. But there’s no cutscenes, no dialogue, no interactable entities in the map, certainly tha I’ve managed to find. Just dramatic music and what I’m assuming is a coastal city that you can stomp. The Naval Event also seems to be something you’re not supposed to encounter till the end game, since the dialogue says they’re protecting the largest city. There’s also a whole bunch of bugs, which I’m actually okay with since from my perspective I’m essentially helping to beta test this game before it goes totally public. I’ll have to go through and screen shot the ones I find but here’s some I’ve noticed so far. There’s a mountain that looks like its supposed to block access to a castle on the first naval map when you’re below level 15, but I can walk right through it and on top of the castle. Nothing happens to the castle when I do. In fact there’s several castles and other buildings that don’t respond when War steps on or shoots them. One in the “sleeping” map and one in the “tank city” map. If I enter the “Tank City” map at level 15 or above there seems to be no way to move onto the next area to the south as it gives me the message that I need to “crush all of them” no matter what I do. There’se several crashes in that map that I’ll need to screenshot. Though one sems to be because there’s no function called map.actor and another says that there’s no function for enemy.deactivaste if I remember correctly. When going back into the first naval map at level 25+ there seems to be something that causes Busty Mode to be impossible to activate. It seems to only happen after going into that map and using Busty Mode once, and then leaving later. It seems to be impossible to activate in that map, and sometimes other maps, after that point. Occassionally something makes an attempt to save cause the game to crfash, likewise there’s something else that causes saves to become corrupted though I’ll need to screenshot teh error to give you more data. Despite my review being largely negative I hope you don’t take it negatively. I actually think 90% of these issues are because of RPGMakers limitations rather than anuything you did. Especially sicne you had so many technically issues with it during development. With the excetion of the battle system choice but that’s just me. I think you did a really, really good job overall with the game and this is doubly so since you attempted something very ambitious and I respect that. I think if you’re willing to try something this crazy then you have a pretty bright future ahead of you as far as a game developer goes. But yeah, for any future projects I definitely reccommend using anything other than RPGMaker, you clearly have ideas way bigger and more complex than what it can handle, and you’re probably going to need to get into a lot more manual programming as a result. Luckily there’s lots of engines and libraries out there that you can use.
2021-02-01 06:20

NyaGato

Thanks for your feedback and suggestions, I appreciate it, it will help me improve in the future. Regarding bugs in the game, I will try to fix what's possible. Also I am trying to learn a software called unity that can do 3D games.