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Hello everyone, I'm back.

As said earlier I will return to work on the Bug Life game, if you do not know the game then you can see it here: https://www.youtube.com/watch?v=-p0hn6OG8hA

However this time I will refresh the whole game with a different storyline:

The game will be an open world, you can interact with many things on the map for example:

- Climb and explore giant girls

- Sneak into the girls' bus to explore giant girls or to go to another city or places (school, forest, etc ...)

- Go to the beach

And there are many other things, however I have played very few open world games so have very little experience with it, if you have some idea ofopen world, let me know.

I will try to do a demo of the game on this month or next month, thank you for read it.

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Comments

Flan98

That sounds promising! Didn't really play much shrink games so far but this sounds quite similar to uru's size matters, if so that's quite interesting XD, imo another similar open world rpg game is shrinking purgatory but that game is in Chinese, it does have some neat things iirc like some slight animations which was similar to the azurlane demo you made for us. 😄

NyaGato

Thanks, I was played both game, Uru's game have many good artworks xD

Flan98

Agree! the artworks and scenarios were good XD. Out of curiosity though, would the combat systems in bug life be mixed like a bunch of mini games in GT3? From what you have planned loving the interaction that will come in this revised version 😁

NyaGato

At the moment I only plan to do yellow maid battles, maybe in the future I will develop more battle systems xD

Flan98

Ah I see, thanks for clarifying :p

Ahdharr

Occasionally finding other tiny settlements that see girls "interact" with them (perhaps with a few different scenarios) would be cool.

Darren van der Valk

I look forward to it! I understand that a lot of Artists tend to do the shrink route rather than playing as a Goddess but I think it'll be a nice creative break from your usual works. In terms of the "Open World" genre, I feel that you've already tackled this in many of your past works. I think it's more the ability to move between maps with ease without being stuck in any one area at any point in time. So having multiple events and side stories that can be played in any order without reliance on any particular mission for strict progression would account to an Open World Game. Basically you can do the main story line at your own leisure and it isn't a necessity. My only wish for this game is that there are opportunities where the Player shrinks or gets smaller, even if only temporary. The dynamic of changing size is my favorite in this genre after all ^^.

NyaGato

Thank you for the ideas xD