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Hello everyone, sorry for the delay.

I would like to announce that I have completed the scenario for the sequel to the game Goddess Training 4 - World War. I'm currently working on the game and will update progress and new points more often.

Because of the research on the game Metaverse - World of Idol, I will apply it to this game, so I hope to limit the game crash and develop some new features.

Here's a sneak peek at some of the game's new features and follow-up content.

- The next story will talk about Sarah's arrival in the territory of the Goddess of War, where humans are obeying her, there will be cities and armies of humans.

- Plan to add animation for Goddesses in maps when you encounter other Giant Goddess NPCs instead of just static images like before.

If you have any interesting ideas, don't hesitate to let me know, I'll try to refer to them and use them if I can.

Please wait a little longer, thanks for supporting me.

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Comments

GoldenJD1003

Hey NyaGato good job with the other games and nice to hear from you again.

GoldenJD1003

Hey NyaGato what about when Sarah battle the Goddess of War, can you make it so when Sarah attacks her there a animation showing it if possible? If the Goddess of War attacks the same for here. What about when she unleash a huge attacks when can see both Sarah and Darkness getting hit by it.

NyaGato

I will refer to it, thank you. Joseph XD

Flan98

Oh wow its been a while since the last update xD, but thanks for keeping us informed nya! Its a delight to see that you could port over all of the hardwork experienced from the towa side project 😆 And so hyped to hear that gt4 will be back in development! Agree that Joseph has made a nice point on showing the results of goddess attacks, makes for a more impactful show on the business end of their sheer power xD. Not sure if this is useful but maybe just to add on to it, was wondering if some first person views can be good to, in showing the perspective of a goddess vs from a downwards perspective. One gets to see through the eyes of Sarah or darkness xD Also thinking since metaverse has the new system of animation and stomping, I was wondering if it could be combined into one of those early mini games in gt3 😆, where the two goddesses in some segments could e.g stomp, pick up tanks and drop them on things xD, also something akin to the tank hide and seek in gt1. But it is animated if you wish to do it from an overhead perspective✨️ I do wonder if this is feasible though😅 since it's a lot of work.. Hmm since this will be a human orientated chapter, I wonder if more interactions could be based say between the mob enemies/friendlies and the goddesses? The cult of darkness was nicely implemented that made me think certain surviving sprawls of humanity would like to join certain goddesses out of admiration xD or maybe they joined war's cause for their immediate safety? 🤔 Could be interesting if, two goddesses suddenly showing in their vicinity might cause certain human cities or groups to splinter, Sarah might get some followers/admirers maybe? 😆 Apologies for the long wall of text 🙇‍♂️, got too excited XD

NyaGato

It's a great idea, I will refer to it, thanks Flan. 😆

Chris

i'm just so ready to see more of this game lol

Darren van der Valk

Time to put the literal "War" in this Goddess Training (¬‿¬ ) It's been some time and I'm very much looking forward to seeing her return in another entry of yours as she's my favourite character of note (´ ω `♡) I'll always advocate for more animation work and as such this is another big highlight of the news. I've quite enjoyed the work you've done in the past in this respect so seeing more of it will surely make our time with the other Goddesses that much more enticing (/▽\*)。o○♡ Seeing as it sounds like this will be quite city focused due to their affiliation with War, I'm hoping we can see more interaction in how we go about playing with the humans. Specifically more events with CG images involved to accompany the usual text.

NyaGato

Thanks, Darren, there will definitely be more animation work, especially the Goddess animation 😆 Yes, the city is one of the things to focus on, as the Giant Goddess and the tiny city are definitely cool.

Lachie

Very enjoyable game. I think its all generally really well put together. Sounds are awesome, overall flow of story, theme and dialogue is great. Sometimes gameplay becomes tedious when trying to level skills or when defeating too many enemies to clear an area. If the crashing can be resolved, this becomes less of an issue. For me, growth scenes are more immersive when there's a sense of scale: Eg. Darkness outgrows the ship using the Mermaid in GT2 (3 size comparable things in one scene). I can understand why you zoom on static images for growth sometimes, but given how size-changes are story milestones here, I feel detached from just how 'big' characters are/were when that happens, because there's no sense of scale to compare before, during and after. Now that we're moving into city environments, using other goddesses and buildings for scale pose easy solutions to that in my mind. I would also recommend (if you aren't planning something similar already) that you vary the type of growth, like in War's game. Something like this could change power dynamics in Sarah/Goddess interactions, not just Sarah/monster/human interactions. I think it would be cool to see Sarah changing shape to reflect building peace in the world and power in herself at the same time. Animated growth scenes would be the dream, but that would be asking too much. You're doing a great job with this and have created a unique style. Looking forward to when its finished!

NyaGato

Thanks for your ideas, I will refer to it. I will definitely focus more on the growth scenes of the Goddess. ^_^