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Poll

Poll - Animation Lengths

  • I prefer long animations 272
  • I prefer short animations 24
  • I don't have a preference and both is good with me! 132
  • 2024-05-14
  • 428 votes
{'title': 'Poll - Animation Lengths', 'choices': [{'text': 'I prefer long animations', 'votes': 272}, {'text': 'I prefer short animations', 'votes': 24}, {'text': "I don't have a preference and both is good with me!", 'votes': 132}], 'closes_at': None, 'created_at': datetime.datetime(2024, 5, 14, 13, 49, 6, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 428}

Content

The last scene of We Got a BIG Problem is quickly turning out to be the largest scene I've done so far, and I am not leaving a single building in sight untouched!

There's only a few more buildings left to simulate before I put in some final touches to the last scene and throw it into the render, so I think we are aiming the end of the week for the final update (And fingers crossed that my RAM can take it when I put everything together, lol! I think there's at least a million pieces at one point!)

Here's another little screenshot of the power of Cassie's boobs against our buildings:

 

While we wait, I figured I'd throw out another poll for you all to keep you guys entertained (Haha!) And this one is about... well, the length of animations.

I have been trying to push for longer animations, but that do result in slower development and less full animations being released. I'm thinking of making some changes to that to make sure I could develop both long animations, and spend more time on smaller animations to push for a monthly release of some sorts (Man, I struggle so hard in keeping things short!)

So the question to you all is: do you prefer a longer animation (with more story, but slower development) or a shorter animation (straight to the point, faster development), or perhaps both, or it doesn't matter?

Let me know what you think!

Files

Comments

VincentZ

my idea is the length should related to your story, such as for video 'abosrtion' that is perfect one

Dr. Whoopass

Depends on what you mean by short vs long. Is short 1 minute? 3? Five? I guess I would say around 3 minutes is a good minimum, but you should feel free to make it as long as you feel it should be. Always worth the wait, no one does this as well as you!

M8TS

I don't mind to much on the length. Anything over like a minute, or minute and a half is nice. I'm usually pretty satisfied as long as there is some clear reason for the growth (Like food in the appetite one) and that we get some growy goodness. But I do also really like the longer more story focused ones as well. Basically though. As long as there is some smexy growth in there. I'm happy lol.

Sam Droogan

Building Death by mega booba! ♥

Leda's Secret

I care about the concept and reactions of the characters more than length. Also as VincentZ said, length should match plot.

SrFlori

As long as we receive some updates here and there, a short clip of WIP or even a GIF, I think it is more than worth it to wait for a full length animation with kind of a plot that generates interest.

FaTerGD

Oh yeah! I definitely love the weekly update I do, keeps you all updated on the progress and keeps me pushing haha!

FaTerGD

Fair enough! You know I have a ton of ideas coming up ;)))

FaTerGD

Got it, must include a lot of growth... everywhere! Haha! But yeah, I do feel like growth is going to be the focus in almost all of my animations, long or short! Maybe long ones will just have... more growth!

FaTerGD

Yeah I guess I didn't clarify that well! I feel like I am incapable of doing minute long animations, so my version of short is 3 minutes pretty much, and long is more like The Chamber of Absorption with proper start and end :))

FaTerGD

But thanks for the compliment!! I try my best to keep yall entertained when I work through the less interesting parts of them haha! Will keep on pushing!

FaTerGD

Fair enough my friend, plot is definitely more important in that sense!

Jeff Reiss

I like whatever you want to do.