Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Content

Howdy, so an update! As of now we've completed work on all the hand painted locations for the exterior/interiors of Chapter 2: Emerald Coast with the exception of one location we're keeping wraps on as we don't want to spoil too much. The latest one above is the hallway to Vlad's Bar™.

While our Diamond backers were supposed to simply have stickers on the Vlad's bar entry area I decided to upgrade everyone in a different way as we still have a small handful of them (More like a manageable amount). It's all been incorporated as some sort of in world promo. From MK's Monster Pizza, Hunter Tally's Raz Pop (Orange Raspberry flavored!) or the fine performances of Byrd-Mahn to name a few.

When we originally proposed it we wanted all the stickers to be on the door but it ended up being way too cluttered, which prompted the upgrade. You can see Cameron Rena as a surfboard design now.

One of the funniest ones was Crashkid's 'Infini-Bizza' concept, which now lies in Vlad's room to beckon the player with it's mind boggling shape. 

The original proposal came with an entire diagram which cracked us up. It seemed impossible but Crash went so far as to MAKE IT IRL, which to date is one of the funniest things we've seen. It's actually possible and we want to try it. Well played Crash.

That aside we recently got the addition of a new gameplay programmer who will be helping with content for this area after interviewing a half dozen people, he'll be on the Discord as JeffJeff, a new member from Brazil. He's already at work on a minigame for this zone.

(Sorry for the crunchy quality on this gif!)

We also just wrapped up work on a sidescrolling/parallax system from scratch- A group effort between Ash, Brum, Rigman with the help of Tucker and Blank. You can see Volley up and running in the environment for the exploration (all temp still) but it allows stuff like running into the background with dynamic scaling which will allow for some really cool stuff for some areas we have planned. 

It recreates an effect that was common with old PS1 style games that had prerendered backgrounds composited onto 3d characters. Think Final Fantasy VII, Resident Evil, etc.

Last but not least we have some new VFX testing by Rubfish for the Badlands area (Chapter 1), which we will definitely be using on a new multiplayer arena we're working on that will feature minecarts zipping around. It's going to be awesome! 

Thanks for reading through this chunky update crew. Over and out! 

Files

Previews only

Comments

crashkid3000

That gif is as crunchy as the crust of my bizza 😋 Good progress this time again! Looking forward to see how the open world finally turns out and how it's gonna play 😄 And those new VFX look just 2 sweet...! Also curious to see if Kyu-Mart is gonna have some Raz Pop™ or The Monster® in store regularily, and when Byrd's gonna perform next time... So many oppotunities for world building, it's great!

Hunter Tally

I would also love to hear more about these soda brands and live performances.😆 Great work! This chapter will be great just like the last one!