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Hey Post Games pals,

I’m beginning to fill my editorial calendar for spring and summer. Before I book those episodes, I’d like to hear what you want to… well, hear!

What topics, trends, questions, games, or people would you like an episode to explore?

And who do you think would make for great guests?

The two don’t need to be related so feel free to share topics and guests that have nothing to do with one another! Thanks for the input!

Comments

BeanieBoy

I would like to hear about cozy games - the phenomenon, where they’re going, etc.

J-Train

Would love to hear from Victoria Tran about her book Mastering Community Management.

Michael Wolff

I want the Dynamite Headdy episode

Tikwid

This isn't a helpful comment at all, but really whatever you want to make it about. There have been some subjects that I didn't think I'd be especially into, but every single time I end up fascinated and diving into a rabbit hole because it was on Post Games. If I had to be more helpful: everything you've done with and about journalism and journalists has been my favorite.

Dillon Sedar

I’ve always been curious about Devolver Digital. They publish great games, and a lot of them of a particular style. I’d be curious of their how’s and why’s. 😄

Ryan B

Love to hear when you just talk about the industry from your perspective. How about a quarterly State of the Union by Chris?

Scott Vesely

I sometimes think about what components make games- a million years ago I played Covert Action and marveled at how I didn’t love any of the individual mini-games, but combining them all together produced an experience that was greater than its parts. Similarly, something like Spaceteam would make for the world’s most unpleasant single player game, but shines in local multiplayer. What are some of the building blocks that go into games and what separates a good game from a bad one?

Jon

I want you to talk about the history and meaning of our favourite genre (metroidvania) with the historian Critical Kate.

Michael Wilson

It's going on right now, so it's on the mind, but... I want to hear about the history of MAGFest! It's a gaming music convention that's been going for several years!

Literate Shellfish

It would be really cool to hear something on the history of jrpgs/rpgs (but that’s my bias for the genre showing haha). I love deep dives into the history of genres/series/etc. so really any history dives are welcome I loved the episode on what it feels like to release a game and I think it might be really neat to go deep on areas of development and maybe hear from people who’ve worked things like sound design/graphics/music and more Overall though, I really enjoy the variety you’ve brought to the show. It really is a joy to listen to each week and learn something new about games

Bret Scofield

Id love for you to do an episode or two on video game soundtracks. Lately I've been playing Laika: Aged Through Blood. It's not the type of game I play at all. But I fell in love with the soundtrack a year ago, before I ever played the game. It was just so banger for me.

Blake LaTurno

I would personally like to hear about the world of Speedruning and GDQ. Guests, I'd like to hear from PushingUpRoses

Bret Scofield

Another topic that might be interesting, looking at the funding of games through kickstarter. Back in like 2012, I backed several games. Some didn't pan out, but some definitely did, and it was a pretty wild time to think about how I could directly be part of games in a new and exciting way. Now a days, i think this has subsided. But Steam early access is still a large money maker for many games out there's, so that is an added element things have morphed into.

NoWarpZones

I don’t necessarily know what you would talk to him about or if he’d be willing to do it, but I would love to hear Sean Day[9] Plott on the show. Or Tim Rogers (I suspect you have an in for him).

NoWarpZones

Have you considered covering Games Done Quick?

GooseQuest

I really like the episodes where you interview devs of break out indie games! I would also like to hear you interview devs of some of your favorite games, old or new. Last thought, maybe history episodes on companies like Capcom, Bethesda or Rare?

Marcus

When you’re ready for it, I’d like to see your first Besties crossover with any of your co hosts talking about raising gamers.

Marcus

I’d also love an episode on backlogs and collecting. When and why do we buy games we’re not going to play?

Marcus

And the dream guest would be anyone who has adapted a game to screen!

n murphy

The indie game dev interviews are always super interesting! I’d be really interested to hear what happened to the studio behind Disco Elysium from a journalistic point of view, the studios that branched out in the aftermath, and odds on there being a great spiritual successor to the original game.

Jacob

Not sure how sure how much information is out there, but I’m always fascinated on the back-and-forth between developers and players now, but pretty much every game gets patched. Multiplayer PVP games can have game breaking metas that get patched away and new metas form. I would be interested to know a developer perspective on this constant tuning in the delicate balance of listening to one’s audience vs a developers vision.

Tyler Ostby

Would love to hear about the intersection between monetization of games and gameplay 9(especially live service games). at what point does monetization affect gameplay? Should it? Should there be a firewall between the business and the game the way reputable journalism outlets separate advertising from editorial?

Mike Pettry

Would love to hear interviews with indie and mid-tier developers, from a range of disciplines (music, art design, game design, localization, producing, etc)

Willie Costello

I'd like to know what we should really think about the relationship between video games and addiction. When people say they're "addicted" to video games (or can't put them down, or have to stay away from them), is that just a misplaced and exaggerated manner of speaking? Or is there something to it? Is video game addiction an actual problem that some people truly struggle with? And how should all of this make us feel about the medium? I'm sure there's plenty of knowledge and research out there on this topic, and I'd really like to hear the Post Games treatment of it!

Ethan

How do educators use video games to teach? I teach high school ELA and there's now a big emphasis on expanding "text" to "anything created for an audience," so I've used paintings, songs, movies, TV, billboards, podcast excerpts, etc. as major class texts. How are other teachers using games? Is it substantive, or just flashy?

Shhhhawn

Since we've finally started seeing some successful unionization efforts in the industry, it might be interesting to check in and hear directly from some people involved (I think you covered this a but in regard to voice actors, but I'm thinking QA folks, etc that are just seeing successful unions for the first time).

Madison D

I would love to hear more about the art/visual side of video games. I’m a huge sucker for a game that looks cool or has a unique style. I talked to one of the artists who did the background art for Slay the Spire at comic con this past year and it was super cool to hear about how he came to do the art for the game.

Alex Sutherland

Some of what I love most about both sports and video games are how, at any point time, they are (distorted) reflections of our culture writ large. I think it would be really cool to explore how sports video games have progressed and what parts of culture they shine light upon (the spectator thrill of the 98 home run race reflected in Triple Play Baseball's HR derby mode, the childhood nostalgia Backyard Baseball tapped into - and subsequently created, the intersection of male identity and violence in MLB Slugfest, the implications of moving all major sports games to live service models after the success of Fifa Ultimate Team - particularly from the gambling/dopamine hit perspective, etc.)

Data_Error

After hearing you talk with Patrick Willems about video game movies, I'd love to hear you two chat about the opposite phenomenon - games that are adapted from existing movies/comics/television. Specifically, they went from a pattern of there being tons of IP adaptations back in the arcade era even up through the PS2, but then why movie adaptations in particular rapidly disappeared in the late 2000s before finding a later resurgence with the Shadow of Mordor and Spider-Man games, and what their future might look like for movies specifically given Hollywood's penchant heavy franchising. ...of course, People Make Games are pie-in-the-sky guests if you can ever get them on, I'm sure you two would have loads of industry-specific ideas to chat about.

Itacuz

I don't know if this is the moment, or if more dust needs to settle first, but People Make Games' doc about Disco Elysium was FASCINATING. I would love an episode with with them about the mess that is/was Elysium, but also about what reporting on it was like from a journalist perspective.

Nick

Love to hear more about music and audio. Thinking Kirk Hamilton would be great as well something about the modern/future state of rhythm gaming with Fortnite Festival and how a developer created the open-source YARG (Yet Another Rhythm Game) and Red Octane picked some of that team up for their new product.

Lloydusorrus

Something about game documentaries with Danny O'Dwyer would be cool

Zachary Martel

I am personally interested in the growth and development of games as art and it's unique tethering to technology that both limits and shapes it. We seem to be in an adolescent phase, and I am fascinated by the different perspectives.

Landon Robinson

Some ideas: - Jeff Gerstmann and the state of the games media landscape especially with stories of the old days - history on older sites like Machinima (I used to work there and most evidence of its existence is nearly erased), RoosterTeeth, Newgrounds - history of flash gaming sites like MiniClip where some classic games like Trials and Line Rider were born (or stories about either of these games) - the story of rock band and or guitar hero - history of dance dance revolution - talk to game informer about their downfall and revival Ones I Really Liked are always more inside baseball: - The history of Pokémon was so good. - the game awards Honestly every episode has been a slam dunk. As a busy father of 3 who used to be absorbed with gaming news his whole life, and played all the time, it’s hard to do either of those and enjoy the podcasts I used to (Giant Bombcast, etc) that are long and regular. This cadence and format is a perfect fit for my life and makes me feel connected to games and media as deeply as I want but with far less effort and far more pleasure. Thank you for all you do Chris!

Wesley Slover

I've really enjoyed the historic episodes that put a game, console, moment, etc into context of past and present. As an elder millennial those give me a jolt of nostalgia and remind me of playing games as a kid but also brings interesting perspective. Stuff like "Shadows of Colossus" and the Pokemon episode hit this spot. To this point, I second Landon's recommendation about a DDR episode. I don't actually know much about it but I feel like that has to be a weird and great story.

Daniel Park

Dynamite Heady episode obviously. I’d love an episode focused on the cooperatives that exist within the broader industry. I run a playable theatre coop and would be happy to colab. if it could help kick off your research here. Agreed on other topics that are labor related. I’d be interested in an episode on the future of games media. Will it just be a bunch of individual creators? The rise of the videogame video essay. I’d really love something that goes deeper into the connection between games and politics, beyond games as a legislative target.

echofar

Here are some people I think would be interesting to talk to (sorry if I repeat any, think I answered this previously): Rahul Kohli (Saros Team D-13 (Star of Providence) Ojiro Fumoto (Downwell/Poinpy/UFO50) Nama Takahashi (Elechead/Öoo) Anyone from Caves of Qud team Gareth Damien Martin (Citizen Sleeper [which you introduced me to btw, eternal gratitude for that]) Jwaaap (now 100% of Vlambeer and just published Nuclear Throne’s 10th anniversary update) Excited for Post Games 2026 :)

Rhoades Clark

Feels like you could do a whole story on the impact Giant Bomb had on games media. Fans are generally high on the current era of the site, and if it’s not your cup of tea, you have an entire Giant Bomb Extended Universe to explore between Gerstmann, Remap, and Nextlander. Interesting subculture that overlaps with the perils of corporate ownership and the broader shift toward subscription platforms. Also I’m very interested in the relatively short history of photo modes in games. What was the first? How have they gotten better? What are the technical challenges of implementing them in games AND of emulating features we associate with cameras? Has anyone become a professional photographer because of a photo mode?

Kip

Could you do an interview with New York Giraffe and how he came to be the preeminent voice of a generation of gamers? 🗽🦒

Eric Ippolito

Gaming together with your kids. I would love to hear recommendations for the best couch co-op games. How do the platforms stack up on their parental controls, and easy for parents to manage?

TiredBokchoy

I would love to hear from more game streamers/youtubers about the behind the scenes of their work. How do they anticipate change in games each year or react to new trends in gaming? Some streamers/youtubers that come to mind are Gab Smolders, cdawg, moist critical, and game grumps.

Haunted Toaster

Having found the most enjoyment out of episodes dealing with topics like “video games and death” and seeing how games like Consume Me are able to communicate experiences around stress and disordered eating and stuff, I’ll be very interested to hear any other episodes or interviews allowing us to consider how games help us learn about and navigate big emotions and challenging topics. For example, going through a really stressful day or event can mean we want to disconnect and zone out, but it’s also real important to process those emotions when we’re ready. Are there ways we can be intentional about having games help us do both? When is it actually good (or not) to play games about depression when we’re feeling like crap? When none of our games sound good to play, what can we go do instead? Might sound like a Hidden Brain episode but I’m confident Chris can do it justice.

Paul Tael

I would love to hear interviews with labor leaders/union organizers in the video game industry. Honestly a whole episode on the history of labor with respect to game production would be an immediate download for me 🥵

David Goldner

I would love to hear you talk to Alannah Pearce to hear how AAA development differs from Indie Dev and how that transition between the two feels.

Post Games

Thank you all for these fantastic ideas!

Brian Bautista

"Going to College for for Video Games" is what brought me here, loved it. Many people are surprised to find out that you can go to high school for video games as well. I would love to talk with you and/or connect you with other High School Game Dev teachers, if there is one in your area there is a good chance I could point you to them. I have spent a decade trying to build a community of practice for us, tracking down teachers on their islands both literal and figurative. There are over 40 states with content standards and/or model curricula and as far as I can tell a few hundred programs around the US. It's a weird time to be teaching Game Dev in high school, we get to deal with the issues of the industry, how parents and students perceive them, in addition to all the fun normal issues of being a public educator in 2026. When I first started out I would wander around GDC as the only High School Game Dev teacher there basically hanging out with the university profs, last year we had over 30 high school teachers I personally tracked down and I am pretty sure I missed quite a few. This year, after much lobbying, I am hosting the first k12-specific roundtables at GDC, crossing my fingers and hoping my outreach gets more teachers out.

David Goldner

I’d to hear how AAA game Dev writing rooms work. I’d love to hear you talk to Alannah Pearce who worked at Santa Monica Studios and how they’re writing process and writing team works. What’s their procedure? Who makes the big decisions and the small decisions? How’s it feel to get your idea shot down? How’s it feel when your idea makes it into the game? How does it differ from writing for a TV show or movie writers room

Jim England

I think 2026 is the time to go really deep on gaming habits for the next generation of gamers, gamers under 18 And the existential risk of Roblox to narrative single player games My gut is saying that the AAA industry is in deep trouble, that the next generation of gamers are being trained to just play slop on Roblox and that the gaming industry is set to collapse in the next 5ish years like the movie industry did with Netflix disruption A deeper investigation can see if this is true or not

Eddy Torres

Greetings, I would love episodes involving collaborations with other indie games journalists where you can build on each other's work and give each other creative inspiration. I just love to hear more about the creative process behind great indie games to help humanize the immense labor behind them and to raise awareness of them. As well as more broadly how to best navigate the attention economy and be a conscientious and mindful gamer these days who wants to use their limited time and disposable income to best empower indie developers who want to use games to make meaningful art and push the medium forward.