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Content

This Week on Post Games:

Act 1: Try Not to Lose 100 Followers

Act 2: How to Look Closely at Gaming's Little Details

Patreon Bonus: Getting Old as a Professional YouTuber

Guests:

Any Austin: Gaming YouTuber

Closing Song: "He's Out There" (Screaming Savage Blood Death)

Act 1: Try Not to Lose 100 Followers

Any Austin (YouTube)

Eggbusters - Season One (Any Austin)

gamers go outside for the first time (gl;hf podcast)

The Strange Details of Call of Duty's Most Atmospheric Mission (Any Austin)

The expert on finding weird places in Skyrim, GTA 5, and others does it out of love (Polygon)

‪@any_austin‬ on the Hermeneutics of Video Games (Conversations with Tyler)

Middle Kick Button, with Any Austin - Insert Credit Show 389 (insert credit)

Act 2: How to Look Closely at Gaming's Little Details

Can You Live An Average Life In Skyrim? (Any Austin)

Any Austin — Enjoying the Hyper-Mundane Aspects of Video Games (Always Choose Orange)

Titanium Court (Steam)

The Post Games episode on Titanium Court (Post.Games)

Iran War Timeline: Key Moments and Attacks (NYTimes)

Dwarf Fortress (Steam)

Caves of Qud (Steam)

Procedural vs. Randomly Generated Content in Game Design (Game Developer)

AI Generation VS Procedural Generation (Goutrial)

Patreon Bonus: Getting Old as a Professional YouTuber

Pat O'Brien's (https://patobriens.com/)

Bubby's Yokohama (Google Maps)

Ancestors: The Humankind Odyssey (Wiki)

Toy Story | I will Go Sailing No More HD 720p (YouTube)

Green Dot Aviation (YouTube)

a youtuber is normal about planes (normal about it)

Microsoft Flight Simulator 2024 (https://www.flightsimulator.com/) 

What Worries Me Most About ‘Abundance’ (The Ezra Klein Show)

This Week in Video Game Links

There is no discovery on this earth more pure than a closet full of your dad's '90s big box PC games (PCGamer)

Bungie Plans Layoffs After Ending 'Destiny 2' Development (Bloomberg)

Bubsy 4D Is the Future of Gaming (Delayed Input)

Hyrule's broken sword (Mothership)

I Waited A Month To Beat The Final Boss Of A Game I Love, And Now I’m Full Of Regret (Aftermath)

The 13 most-anticipated games of the summer (Polygon)

Everything We Know About Assassin’s Creed Black Flag Resynced, The Remake Of The Pirate One Everybody Loves (Kotaku)

My Son’s Math Homework Is Essentially Just Pokémon (The Atlantic)

(Not Quite) Free Game of the Week: halfmoon

I know, I know! I try to keep this section free. But halfmoon is available for $1.99, and it's too interesting to let the rules get in the way. Here's the Steam summary: "halfmoon is a short adventure game set in an information center for the dead before they move on." (Steam)

What Else I’m Enjoying

Gelli Haha (YouTube)

The Battle Over 3D Printer Software Licensing Matters For Everyone (Aftermath)

The Mangler (1995) [Vinegar Syndrome 4K UHD & Blu-ray Promo Trailer] (YouTube)

Song of the Week: “He's Out There” 

From the upcoming game Screaming Savage Blood Death (Steam)

Files

Comments

Kyle Silva

I was into AnyAustin when he was AustinEruption in the early 2010’s and doing his well-made Eggbusters series. He showed a neat glitch in Kirby’s Adventure that lets you shriek at your enemies at anytime and things like that got so much out of Kirby’s Adventure particularly. He really blew up with the essays though and I caught a video or two if his since. I really appreciate his grind.

Captain Fram

I've never heard of this person or their videos before, yet somehow this is maybe my favourite episode of Post Games to date. Just a fantastic chat, cheers Chris!

Pat Jeffries

This blows my mind that you are interviewing him! I just started getting into him over the last few months and I just started getting into you! So glad you interviewed him

Simon McCormack

I only recently discovered Any Austin so really enjoyed this episode. Also just upgraded my membership so tipping you a little extra Chris, just to show my appreciation for the great work you are doing.

Eric Leslie

It's wild to me that I had no idea who this guy is. I suddenly feel even older than usual. 😂 Great interview!

Eric Leslie

Also - holy shit I cannot wait for your upcoming content. Love Bond, love Hitman, love Batman and am currently 5 chapters deep in Lego Batman and it RULES. What a time. I mean, not for everything else, which is on fire. But what a time for these things.

Robert Secundus

the patreon exclusive segment reminded me of Umberto Eco's Travels in Hyperreality (the title essay, not the whole collection). Very much worth a read; weirdly relevant, I think, to video games generally and to a lot of the topics covered in the past year on here (esp. museums, art gallery works, etc). It's Eco's account of coming to America and visiting "hyperreal" places, perfect reproductions of things, that americans seem to treasure more than the real thing, and which are often, thanks to their artificiality, more exciting than any original thing (see, for example, an everglades ride at disneyland, where you will be sure that an animatronic crocodile will jump out at you each and every time). https://www.columbia.edu/itc/architecture/ockman/pdfs/session_8/eco.pdf

Alfredo

Chris, this episode was excellent and I could’ve listened to another two hours. I was briskly aware of Austin and his work, but this has made his stuff jump to the top of my list for diving deeper. Knowing his philosophy and quickly growing to like him out of character was a treat, and his sometimes bristling frankness with you allowed you to show off your nimble step and deft instincts as an interviewer and thinker. Thanks, as always!

Sunny L

I always return to Any Austin's mindful, gently narrated videos when I'm kept up by racing thoughts and need a moment of peace, so I audibly gasped in joy when I saw this episode appear on my feed! There's a way to how he looks at the video game worlds that he explores that makes me want to be more present and curious and thoughtful. I rarely rewatch YouTube videos, but I revisit his stuff often. I loved how you guys talk about reproduction of places, and I really enjoyed how you got Austin to delve more deeply into that philosophy of being curious! It didn't crystallise until I heard this that for me, part of his appeal is that he thinks about the deliberate signs of craftsmanship and authorial intent in these hyperreal wonderlands that are meant to be seamless versions of theme park realities, and in doing so deprives them of that hollow ring of the digital simulacrum and help them become grounded artefacts of work and creativity and the real world in my mind.

Ryan Koliba

Just subscribed! Happy to be here. Quick question, how do I view the video versions of each episode?

Goositrous

REALLY crazy how much I related to Any Austin here. First of all, I have a policy I’ve been running for most of my adult life where if I can identify a thing in my life and I don’t know how it works, I’ll look it up and learn what you can from the internet. I don’t understand why anyone wouldn’t do this, the world is magical, and as a side effect it grants you the power to fix your cars and mysterious residential basement machines. But I ALSO have a private pilots license! For basically the same reason! I also went into debt to do it, and it was stupid and I haven’t been able to afford flying since I passed the test BUT I have stolen the miracle of flight from the bourgeoise and they can never take it back. Chris: you should fly a plane at least a little. Airplanes ARE magic BUT you can do the magic and it is surprisingly easy. Once you wrap your head around it it’ll feel more safe. Flying a Cessna in good weather is significantly easier than any difficult video game. After getting pilots license I got certified to drive commercial trucks and that was, by an order of magnitude, the more difficult thing to do.

Jaconian

Re: Learning History through video games: Where in Time is Carmen Sandiego on the NES came with a legit pocket dictionary, that was a great way to read about locations and history while playing a video game in the early 90s. The number of locations though was obviously limited by the space on the NES cartridge, but a more modern version could hypothetically have a larger pool of locations and points of history. Which then brings up the issue about procedurally generated content to create an infinite number of places for Carmen's henchmen to steal historical artefacts from.