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Here's what levels look like before they're decorated. Keeping it extremely simple like this makes it easy to rearrange the sections or add new things, without needing to worry about making 10 background layers all line up! It also means if the level ends up too long and a part needs to be taken out, work spent on the background isn't wasted. This is called "blocking out" the level.

The layout of the clock tower is basically done now, and it's just going through some testing! This is the first major "dungeon" of the game, and there's a dangerous boss right at the top...

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