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Poll

The Mansion Fight System

  • Turn base 73
  • Real time 11
  • 2024-10-15
  • —2024-10-18
  • 84 votes
{'title': 'The Mansion Fight System', 'choices': [{'text': 'Turn base', 'votes': 73}, {'text': 'Real time', 'votes': 11}], 'closes_at': datetime.datetime(2024, 10, 18, 13, 29, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2024, 10, 15, 13, 5, 14, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 84}

Content

I've been thinking about this for a while. The Mansion is an RPG, that was originally made in RPG Maker. That means, its fight system is JRPG-like, aka turn-base.

But now that I have recreated the project, I have more freedom to the creation progress, so it no longer has to be turn-base. And I remember a fighting system that's usually used in idle games, which is more "real-time". Idk how to call it, but it's like this:

Set skills to skill slots (usually 5 slots).

Each skill has its own cooldown, so once the time hits, the player will strike the skill.

You can choose between auto-cast or manually if you want to save some MP (Since it's real-time, the enemy will still hit you even when you don't act)

Let's call it "real time" system for now. If you still prefer turn base system, here's how I will make it:

No skill limit, as long as you have enough MP.

With each turn, you can choose to attack, defend, or use skill.

You can choose between auto-fight (which the player will fist-fight until one side is down), random (randomly cast skill or punch), and manual (like normal turn-base),

What do you think will fit The Mansion?

Do you have another suggestion? Comment down below, and I will read it.

P/s: Yeah, there is a Surrender button if you are too horny and want your enemy to step on you lmao

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