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What I'm currently working on

This week I was very busy with critical moments β€” those moments you experience in training when one of the fighters' HP drops to 0. But since this is a real fight, it requires much more preparation.

To give you an idea of what I'm talking about, in the new fight, Diego's first critical moment (when he reaches 0HP) took about 20 hours to make xDDD. It has lots of images, sounds, specific camera placement and some other neat tricks.

I really like it, and I think for those who enjoy fight scenes, you will like it as well.

However, I did more things. I reviewed all the content up to the fight, polished it and fixed bugs. It was a bit of a relief because I still had several loose ends and I hope I'm not forgetting anything ;)

Ahh and I actually got around to planning MC characters art. Like a list of characters with different appearences you could choose from! I'll leave the ideia I had below for you to see. But I still prefer a first-person game, so I guess I'll have to use these for something else :P

A secret about the world

Since the game started, I've been dropping micro teasers about the world and about the characters themselves. They're quite subtle but they're there, in what the characters say or do. Hints, so to say. But it wasn't something I expected you to figure out on your own because, as I said, it's really subtle.

However, now that we're reaching a possible moment where this will become clear and exposed, I hope you like it. It was a decision that allows me to expand the possibilities of storytelling, as well as consisting of something unique to Trueclash (I think).

But this divides me in several ways for the next patch. Should I show and introduce this now but without being able to give you deep explanations about it? Or should I cut the patch short so that it is instead introduced in the the patch that follows allowing to include the big explanation as well?

I'm unsure and still thinking about it.

Feedback from Viv and Alex

They had the opportunity to play and point out bugs that I now need to fix hehehe. They really liked several moments, including what I think is my favorite moment of this patch. Something more emotional and storytelling-focused and I felt more in the zone writing it than any other moment so far.

I leave down here a summary of their experience with it:

I hope you will like it as well!

After the fight

I like storytelling where things aren't spelled out, where there are hidden reasons, that the world is introduced gradually and where your creativity can fill in the gaps.

That's why I left Ren's hobbies and a bit of his past up to your choice. But there's something we need to explore deeper: your relationship with Matt.

I'm aware of why this friendship is important, but you're not. So, after the fight, I'm thinking of giving more attention to him because so far, it's been 2 patches in a row where there's drama and you can't explore more of the other side of your relationship β€” and I think you're needing it as well.

But I also feel like I'm a bit of a challenging writer, in the sense that I write characters based on qualities/characteristics but also flaws/problems as well, which means difficulties are present. That said, and as I've mentioned before, I want your experience to be more positive than anything else. But expect some hardships along the road in some of the paths you may take.

That's it for this week!

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Comments

Karma

Yeah, devlog day! I catch myself waiting for that email every week - I think you just created an addiction (a very good one) but some comments: * WHAT DO YOU MEAN DIEGO OHP???? Noooo! Bad Zack! *The MC images are great! I really like the first person POV but I imagine it will get trickier in the future when things get ahem trickier *all in for more Matt, I think that's exactly what I need with him. Just building something and creating value and vulnerability so we can feel a bit more for him and his pain. All in for his redemption arc *Tears and dancing? That's some very opposing reactions from the team πŸ€” i'm confused and even more excited for christmas * oh! Almost forgot - I would prefer to have a snipet of the world even if its not explained. Gives us time to create some theories or to "normalize" it before knowing it all. Although not critical and either decision will be perfect Two more weeks to goo!!!

Luhnaire

Devlog time! 20 hours might seem a lot, but I can quite easily imagine it can get very tricky. I'm eager to see this for myself, then. Especially since you seem to be happy about it. I had a few bugs I saw and even made same screens with them, but never shared them, sorry. Mostly cause I don't actually know what was different from when it worked... The MC arts are nice. Not gonna lie, I would date the black guy. He's VERY attractive. Lol. But I will admit I'm like you, I'd rather Trueclash to stay a first person game. It helps to feel invested, for me, in these games. I also think I'm like Karma about the world building. I like that we get pieces every now and then, I don't like it when it's a heavy lore bombing, especially if it feels forced, just to catch up. I even don't mind if I don't get what someone is saying right off the bat. I did this in a novel I wrote, because I like it better when it happens in books. XD The little fanart with Viv and Alex is very funny. Again, like Karma said, consider my interest piqued, cause I can't imagine how you would dance and cry at the same time. Ahaha. And finally, as far as Matt is concerned... I do feel we need to have a lengthy talk with him as well. Something is wrong with him, and I say this with love. He seems like he's in very bad space right now, his grief taking over. I feel sad for him, even if I might try the electroshock treatment. Lol.

trousled bones

I'd rather Trueclash stay entirely first person! I like to imagine my own characters in the place of an MC most time, so if there's no customization and I see this character that isn't what I envision, it can bum me out. (I admit that I even supplant the name 'Ren' in my head with an original character's name). Personally? And I know people might not agree with me on this, because I know how popular Matt is... I hope we get the ability to toss his ass, lol. I lost any ability to feel sympathy for him, even with what little I know. I don't even want to tell him that one line that's hardcoded in, that if he loses he needs to listen to us. I want to say to him, no, we're done, you're out. Go disrespect someone else. But I never really liked him in the first place, no offense. Just not my type, which is fine, I don't expect every character to be my type or to like all of them. I like the majority! xD

Trueclash games

Well... 0 hp means he loses that round and---- you get it! xD I'm planning to make the NSFW scenes also be first-person view with camera angles and changes, but yeah, that's something I'll worry about when the time comes hehehe. About Matt, we'll see hehehe. I think so, I think you'll feel both β€” tears and dancing, why not. They're such a good combo. ^^

Trueclash games

20+ hours is a lot for 2 minutes of gameplay heheh. But yeah I really liked it, though I'm not sure if you'll see it this patch or only in the next one :P If you don't mind sending the bugs you found to me in the direct chat, I'd appreciate it. I can always try to investigate what happened. Just yesterday I was looking at some bugs where Lucas likes to suddenly take off his shirt <. I can always repurpose these MC arts for something else ^^ Exactly, I prefer gradual introductions and when they make sense. But if the patch ends up smaller, it'll only be revealed next time. I think that even though the word count is at least 19k, a lot can happen. Next week I'll make a full patch notes :P I know it'll still take me a few weeks to get to that point in the conversation with him, but I hope to give you different ways to resolve the situation with him.

Trueclash games

I think your opinion is fair and valid... And this comment actually made me dig deeper into some thoughts I'd already had but never explored with the proper depth. In writing, I believe the relationships that characters have with each other and with the world are some of the most important things. These connections are sources of moments, drama, and memories. When I was starting the game, I wanted to give Ren one of those connections, a friend he's known since childhood. The other day I was talking to Alex and we even discussed the possibility of Ren having an ex. Like, someone he dated in the past. I showed him a sprite, he really liked it, but I also said "The problem is only some will feel attracted or want to have something with this character, others would never feel interested in him. So I'd kinda be forcing it on the players." And that made me lose interest in the idea, because yes it would bring drama but could also make you dissociate from Ren and not feel like it's your character and story. We thought of letting you choose if he was just a friend, a fling, or someone you got involved with. This would be a lot more work, but could make things interesting without being forceful. I've played games that forced you to have an ex, and I didn't like it because I personally wouldn't feel attracted to him. With Matt it can be the same. Some people would never be friends with him or feel the need to have such a close relationship with him (we're all different). So without noticing, for the sake of story and connections, I made you be best friends with him. So your comment got me thinking about what I could add after the fight. A moment for you to reflect on your friendship with him. Whether he's a best friend, a good friend, or just a friend you've known since you were little. Like, allowing your Ren to define your friendship and how you want to play. This would be more work, but still doable. Also, this Matt isn't the same Matt you would have known. He is indeed different and I intend to make that more evident in the next patches. So you're kinda getting to know a new friend who is still your old friend (if that makes sense). Last but not least, I totally understand what you mean. You wouldn't want to be friends with Matt if it was in real life and that's totally fair. And you wish to kick him out of the team. I thought of that possibility and while it's not 100% off the table, such an impactful decision of telling a friend "enough is enough" would create a totally different game. I would need to think about how Diego, Harry, Mafalda, Lucas, etc. would think of that, how they would react, and so on. What I was thinking of doing was allowing the player to have different ways of handling the situation. Maybe some players can say "Ok Matt... I understand you..." while others may say "I don't care... If you ever speak to me like that again, you're out" or something similar to impose their limits one last time... The sad part of being a mostly solo developer is that I have to think about what I can do and how I can do it without sacrificing other parts of the game. Allowing you to kick Matt would force me to create a totally different path for many scenes, which would lead to having less time to develop scenes with other characters and even Matt himself. I mean, even in something "small" like helping Lucas and whether to add him to the team or not, it already means that in almost every new scene I made, I had to include him as a possibility of being there or not. Which adds extra work :P And I'll have to think in the future about how I'm going to handle it (although in his case, since there's no prior connection, it's easier to solve this issue ;) I love these things, giving you the chance to change scenes and parts of the story or how things play out based on your decisions. So yes, I'd love to give players the power to continue with Matt or not. But I have to think about what I'd be sacrificing to make that happen and if there are more adaptive ways to allow you that choice. Because for me, it would also be a very interesting story to see him on another team xD