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This is a small one because I am saving all my energies to writting :P But lets dive into it.

Lighting System Update

It's something I can show you without giving away any spoilers, so I decided to talk about it here.

Most of what I wanted to share with you is present in the video and its descriptions. However, we need to point out that this is a beta-testing version of the system, and it still needs improvements, adjustments for each character, and testing. A lot of testing to see if it's something we can actually implement or not. It's one thing to see the results in isolation—like Diego in these different scenes—but it's another to see it applied generally across multiple characters at the same time.

Don't expect this in the next patch; it will take a while. And let's talk a bit about that as well.

Patch Sizes

So... the new patch has actually been ready for more than a week now. Yes, you read that right. We just need to make a few adjustments and it is ready to go.

I won't go into what's in it, because Viv has already written the patch notes and she'll be the one doing the honors. But let's talk about patch sizes.

25k words. But why this amount and not more if I already wrapped it up over a week ago? Well, there are a few reasons:

Peace of mind: The work is already done, so I can dedicate myself to writing and developing other parts of the game.

Quality control: It gives our beta testers and Otter the time to go back and review animations and squash bugs.

Polishing: It gives me room to add any logic and keys I might have missed along the way.

Right now, the patch after the next one already sits at 10k words. Yeah—already a lot. Both are demanding patches on the visual side. But having Otter help with animations, programming, and squashing bugs and he even did a minigame sequence for the patch after the next one.Mark has been handling the GUI, organizing the character visuals (sprites and emotions), and working on the logs, has made it possible for me to focus almost exclusively on writing. A really huge shoutout to these two! It's mainly thanks to them but also Viv's and Alex help that I can write this many words in a single development cicle.

As much as I'd love to push for more and bigger updates - like dropping another 35k-word patch right away - for now, I'd rather get ahead on the work. Once I have a comfortable buffer of words sitting in front of me, I'll start scaling the patch sizes up.

So yeah, expect more info on the next patch next week.

Thank you so much for all your help and support, hope you like what is about to come ;)

Zak and the Team

Files

Lighting Sistem Update - Rimlighting

Comments

Luhnaire

Hey team! Thanks for the heads-up! I feel like this lightning system could indeed take forever to implement, but it looks nice, for sure. Hope you'll manage to do this how you like, despite... well, everything else you're trying to achieve XD As for the words count, I think it's nice for you to take it a bit more "easy". Not in the sense that you work less, but you keep a margin for errors, in a way. And if whatever happens IRL, you can take care of your life a bit more without stressing over TC, as well. So yeah, I fully support this. Finally, I can't wait to see next update. I'll read Viv's post with pleasure, and probably some laughs, too, knowing her :p Oh, and don't think I didn't see all this fanservice with Diego. You knew what you were doing, huh? You rascals :p See you next time!

Mr. P

As a longtime follower of this game, I truly appreciate the depth of the relationships and plotlines included in the story because it feels authentic. And while I'm excited about the growth and direction of the game, I do feel some disappointment regarding future updates becoming exclusive. Part of what set this game apart was the commitment to building a community through accessibility. The initial itch.io devlog (5. 27. 2025) reassured us that the game was not only free, but all future updates as well. Things change with time, and I understand the need to reevaluate the costs of your efforts, and I will still try to support the game when I can. I'm just unfortunately not in a place where I'm able to consistently keep up. Whether it's a few weeks or a few months from now, I look forward to seeing what's planned for the story ahead.

Trueclash games

Hey Mr. P, First of all, I understand the sadness or even disappointment about the updates no longer being free. In fact, it's just like you said: sometimes things change. As for me, I lost my source of income and had to find a way to make TC profitable, otherwise, I would have to stop working on it. I still have about a year to make that happen. Plus, we are now a team of three people who actively contribute to the game, so I have to consider the costs and properly compensate those who help us. These are the main reasons. And of course, we want TC to grow, and Steam is the next step. I'm sad to hear that you won't be able to support us continuously, but I'd recommend waiting for the Steam release then. When it comes out, the entire Season 1 will be available there, and you'll be able to get all the content at a cheaper price than following us every month. (although yes - the downside is the waiting time :\) Until then, we will continue to responsibly use the support of those who back us and want to see TC grow even further. Because the truth is, right now, TC wouldn't exist without them. I hope you'll keep following us and that the story and characters remain important to you, and that sooner or later you'll get the chance to play the rest of this story.

Sandpixie

So you're saying we get to go out with diego :}

Trueclash games

Well <.< To be totally honest, this time there might not be a Diego in the patch... He... has to rest... Right? <.< But yes! Actually, I am excited to write that part where you do hang out with him. I already wrote it for a character and really liked how it turned out. But you'll have to wait for Viv's patch notes/preview to actually see what's in store for the next patch ;)