Devlog 32 - Light System Improvements and Patch Sizes (Patreon)
Content
This is a small one because I am saving all my energies to writting :P But lets dive into it.
Lighting System Update
It's something I can show you without giving away any spoilers, so I decided to talk about it here.
Most of what I wanted to share with you is present in the video and its descriptions. However, we need to point out that this is a beta-testing version of the system, and it still needs improvements, adjustments for each character, and testing. A lot of testing to see if it's something we can actually implement or not. It's one thing to see the results in isolation—like Diego in these different scenes—but it's another to see it applied generally across multiple characters at the same time.
Don't expect this in the next patch; it will take a while. And let's talk a bit about that as well.
Patch Sizes
So... the new patch has actually been ready for more than a week now. Yes, you read that right. We just need to make a few adjustments and it is ready to go.
I won't go into what's in it, because Viv has already written the patch notes and she'll be the one doing the honors. But let's talk about patch sizes.
25k words. But why this amount and not more if I already wrapped it up over a week ago? Well, there are a few reasons:
Peace of mind: The work is already done, so I can dedicate myself to writing and developing other parts of the game.
Quality control: It gives our beta testers and Otter the time to go back and review animations and squash bugs.
Polishing: It gives me room to add any logic and keys I might have missed along the way.
Right now, the patch after the next one already sits at 10k words. Yeah—already a lot. Both are demanding patches on the visual side. But having Otter help with animations, programming, and squashing bugs and he even did a minigame sequence for the patch after the next one.Mark has been handling the GUI, organizing the character visuals (sprites and emotions), and working on the logs, has made it possible for me to focus almost exclusively on writing. A really huge shoutout to these two! It's mainly thanks to them but also Viv's and Alex help that I can write this many words in a single development cicle.
As much as I'd love to push for more and bigger updates - like dropping another 35k-word patch right away - for now, I'd rather get ahead on the work. Once I have a comfortable buffer of words sitting in front of me, I'll start scaling the patch sizes up.
So yeah, expect more info on the next patch next week.
Thank you so much for all your help and support, hope you like what is about to come ;)
Zak and the Team