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Poll

Enemy nerf results?

  • Combat is good now 5
  • Combat is still a bit difficult with certain enemies 2
  • Combat is too easy, even on Delirious difficulty 0
  • All good, just waiting on more dynamic combat mechanics before I pass judgement 17
  • STFU you potato! The only thing I wanna shoot in mah smut games is thick loads! 4
  • 2026-09-06
  • 28 votes
{'title': 'Enemy nerf results?', 'choices': [{'text': 'Combat is good now', 'votes': 5}, {'text': 'Combat is still a bit difficult with certain enemies', 'votes': 2}, {'text': 'Combat is too easy, even on Delirious difficulty', 'votes': 0}, {'text': 'All good, just waiting on more dynamic combat mechanics before I pass judgement', 'votes': 17}, {'text': 'STFU you potato! The only thing I wanna shoot in mah smut games is thick loads!', 'votes': 4}], 'closes_at': None, 'created_at': datetime.datetime(2026, 9, 6, 16, 13, 57, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 28}

Content

How does combat feel now after the enemy stat nerfs and the addition of the basic shield? Is it still too much under certain circumstances? Do you play with enemy level scaling on or off? Do you feel it's still too much for the storymode difficulty of the game and I should use entirely separate stat blocks instead of just basic scaling for the higher difficulties?

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