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Hello everyone!I'm looking for some honest feedback here! What are some true pain points to the game when you play? What has made you put the game down out of frustration or has made you dread having to do something in the game so far?For reference I'm wanting the game to feel and play as any other turn based RPG and not just an adult/smut game. But as the sole developer that knows every little trick and hidden mechanic, I know that I may not always get things right.Where are areas that you feel like I've failed or have plenty of room for improvement?For reference of what I'm already planning on fixing/expanding in v0.1.9 next month:-Full redo of all melee weapons - crafting + refinement + further modifications. Weapons themselves will become itemized rather than a lump variable so you can personalize each version of the weapon you have.This same thing for guns may or may not make it into v0.1.9 as I'll be taking those even further, but if I have time I'll try to complete that too.-Full itemization pass in general. Will be adding more weapons as well as tiered melee weapons + more general loot to find and sell/trade with.-Today: I'll be split between working on another Violet Cure event + companion special abilities finally to add more variety to the game based on who you're taking out with you. Rowena: High chance of facing off against difficult enemies for high xp gain + rewardsOphelia: Drives off random combat encounters if raiders are 2 or more levels below her or the player and 1 or more levels below her for Delirious. 50% chance of skipping combat if the enemy is a mutant.Jenny: Higher chance of finding single enemies rather than 2 in random combat. Single delirious enemies she extends the offer for her and the MC to just fuck them instead of fighting.Upcoming Mercenaries coming in Act II will be given character classes and there class determines their ability rather than being fully unique like companionsSo to get those bits out of the way now that you know what's on the schedule already to work on.What else is lacking and what needs improvement?Thank you and I appreciate any feedback!

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noel

"For reference I'm wanting the game to feel and play as any other turn based RPG and not just an adult/smut game. " This is only my opinion, but the game is still an erotic game. You can build the best RPG mechanics possible, yet the player’s actual goal remains the erotic content. Being constructive, I’d propose adding simple mechanics like for example when a follower is in the party you can play a competition and track kills during combat. Highest count after that day wins, and the winner fucks the loser. More mechanics like this, ones that turn combat, stats, or progression into erotic stakes, would better balance the RPG systems with actual sexual content.

Agentluke18

suggestion since you already are doing melee stuff: Sharp, blunt and pierce, like persona 3. different resistances + gun resist/weakness. Ammo types for each weapon, like hollow point, armour piercing, incendiary. due to the nature of the game being ren'py theres a limit to complexity but strat + prep should be easy to incorporate. as i said before, big amounts of upgrades are nice for these types of games. weapon upgrades and attachments, simple stuff would be nice. sideways improvements rather than straight damage boost.

GUTS

Games great, rly enjoyed the latest updates. Got only one suggestion, we need some ig choice hints, like wht starts a path and ends another. Same with relationships, wht starts one and ends another. Maybe something in red under the choice like “this ends Amy’s love path” or smth.

JJATH

A more powerful nonlethal weapon might be nice, maybe a Tranquilizer gun could be nice at a higher level. If you are adding classes, maybe allow the MC to have a pick of a few classes, a prestige class could be nice if we manage to max rank it.