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As we finish up our work on the Wardrobe this month, our Lead Artist (DeRose) has been working on supporting the highly-requested hat + hair feature!

This is a prototype that we're still figuring out and setting up manually for many hairstyles and hats.

The system works by defining a range of default hat shapes in the game. Currently, we support around 4-5 hat shapes. These shapes are then referenced on each hairstyle mesh. We use separate shapekeys to deform the hairstyle to fit within these boundaries we've defined.

We've also coded in "special attributes", so we can easily set the hat shape in Unity. When certain hairstyles are worn with eligible hats, the hair will deform to match the shapekey associated with these numbers.

For example, the braided ponytail hairstyle has a hidden shapekey on the mesh in its fourth slot. Then, we turn on "Hat 04" for the Large Fedora head item. When the hair is worn together with the hat, the hat will sense that a matching shapekey exists and activate it.

Below is a photo of how the hairstyle looks when deformed to avoid clipping with certain hat shapes. Because that hat covers a part of Stuffy's head, you'll never see the hair clipping into Stuffy's head underneath it!

One issue is that some head items sit a bit too low and fall outside of the preset shape zones we've set. So, when wearing any compatible hairstyle, we now nudge some head items upward to avoid clipping with the hair and to better fit inside the zones.

This is obviously a very complex feature to navigate! We have loads of combinations possible, and not every hairstyle will support every hat or head cosmetic. Our main goal is to support this in as many obvious and useful combinations as possible, though some hairstyles that are taller or have accessories won't support this feature.

Since this process needs to be done manually for all hairstyles (and some work on nudging hats), it could take a while to integrate and maintain fully. You may also notice jiggle physics disabled on some assets to avoid clipping when worn together.

With all that said, this is still an amazing feature to add! Now you'll be able to style your stuffy in even more creative ways! :)

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Comments

Kes

I’ve been waiting to see this for soooo long, I LOVE IT!!! 🤩

skyneli

It really infuriated me when I changed an accessory in lbp, and three others were removed from me. It's good that I can do something else here. I wonder if I can edit the costume in gameplay? And not like in Sackboy the big adventure

Trixel Creative

Sometimes the game will remove conflicting items if there's severe clipping between them, but we try to avoid this unless necessary. Because clipping can never be 100% avoided, we often leave it up to the player to decide whether to wear them together or not! As for the gameplay, you can access the Wardrobe at any time during a level or from the main menu. :)

skyneli

Oh, how I'm looking forward to the beta test!

skyneli

Oh, I forgot to ask, will your game support Steam Deck? I use an RPS3 emulator to play on Steam Deck, and I'm curious if your team's goal is to get compatibility certification.

CaptainDabbi

Curious question will there be a way of importing your own stuff in to this like modding your avatar

Trixel Creative

We don’t have plans to support modding, so everything will need to be made creatively with in-game assets. 🫶

CaptainDabbi

Alrighty no worries! Thank you!! Excited to still see where this game will go! Oh also I wish all over you at Trixel Creative a Merry Christmas to whoever celebrates in your guys team!!! 🎄❤️‍🔥

Mark Hall

Not sure if I missed an update but will there be any more monthly recap posts about the full game or is all focus on the wardrobe test right now.

Trixel Creative

We'll be getting back to the full game's tasks starting next month! The end of this year has been all about getting the Wardrobe polished and shippable so we can move on from it. :) When we return to main gameplay and editor features, we expect the Recapped posts to resume.

Switchell

I can't wait to spend 100 hours making far too many outfits. Will we be able to share outfits?

Trixel Creative

Yes, you can share outfits via The Workshop menu in-game. :)

PythoN

This is honestly a more exciting feature than some realize!! Being able to have hair with hats is gonna be a game changer, I just hope it stays consistent even though it might make hair styles take longer to come out, its undoubtedly gonna make the wardrobe alot more creative and diverse. Only thing I hope that’ll be added is an indicator for whether or not a hat/hairstyle are incompatible before it outright gets rid of anything on your character!! So excited to see the innovation with this game in all aspects!!!! ❤️