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Hola Friends~!

Just casually dropping this build for you guys. :)

Note: This build might be pretty volatile for a couple of reasons:

Because of code refactoring/cleaning, there might be a few bugs here and there. Still need to create a smoke test to catch them.

Unity no longer has resolution dialog settings, so (until I add resolution settings in the game) the game window is re-sizable. Resizing the window may cause some visual UI bugs, so be careful.

With the new energy and time mechanics in the game, a lot of the game won't feel as open and free as previous builds. Playing the game myself, I already feel like there's too much back & forth so there definitely needs to be more balancing.

With these points in mind, please feel free to give this build a shot. And if you do so, please let me know if you have any thoughts or feedback! 

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Build 0.55.1 Change-List:

Code - Game Manager Refactoring

Code - Created Narrative Manager

Code - Energy and Time Tuning File

Debug Menu - "Skip to Game" (Skips Diary)

Debug Menu - "Advance Time"

Debug Menu - Time Limit Edit

Debug - Boot Choice (Pregame/Game)

Feature - Energy Meter

Feature - Sleep/Nap actions

Feature - Cellphone (WIP) Photo-viewer

FX/Polish - Energy Fill/Empty Animation

FX/Polish - Night and Morning World FX

FX/Polish - Cellphone animation polish

Art - Updated Metro Town map

Animation - Marina Travel scene

Animation - Sleep Day Transition

UX - Open/Close Available time on actions shown on top right of actions

UX - New back button location for places (to accommodate Energy Meter)

UX - "Too Tired" feedback

Tuning - The Lab promotion requirements

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Normally this is where I go more in-depth in the newly added features in the build, but I've actually already gone through them in the last update. So if you'd like a read, please check it out!

And if you've missed it, you can see some of these features in action in the video update as well:

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Anyways, like I said before, this one's a bit volatile. This is definitely that awkward teenage phase of the game before it's a fully polished adult. But we're getting there!

Next I want to finish off some outstanding features (like the Random Events) and adding the rest of the girls into the game, so look forward to that!

All the best~!- Moosh

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Instructions:

Download attached file

Un-zip

Run Pico Sim Date 3 FC.exe

Play and Have fun!

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