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Hey there, Alex here!

So on this next update I'm working on a couple of things.

From the most interesting points are the early replacement to the first and the oldest cgs, that player sees the moment they start the game - the intro/day0 graphics. I want the game to make a good impression on the player with how the game looks if they like 3d anime style and the old way I was making cgs isn't really that good looking. In above pics you can see the example of new vs old cg. In my opinion, they do look better and I hope you'll agree.

I've replaced buttons (not all yet) that had text on them with text generated from the engine on top the sprite and not IN the sprite - that way when all the translations will be ready, I won't need to make (ButtonsWithText x AmountOfLanguages) number of sprites, just change text in code, saving space and loading times in the game (and work time on each one).

Additionally, by request of some folks, to few events I'm adding some extra options for resolution and new text to those events. Some people didn't like how Sergil dealt with some stuff in-game and after a long conversation I've decided to add some extra choices. I want you, the player, to feel like you have choices that have impact and since I've agreed that these situations could feel one-sided, I decided to add those extra options. I'll list them in the release notes so you have an easier way of finding them. When they are out, let me know what you think.

Of course new events incoming too, some pushing side-narrative forward, including finally Cynthia and Wedlock Husband nsfw event - just need to finish up the cgs and have them approved.

I'm planning this update to be up this week, I'll see how fast everything will come together.

So have a great rest of the weekend and good luck at the start of the next one!

CumAlex out.

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