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Hey there!

Oof, this update took some more brain power than I imagined. But thankfully everything was tasted and it looks like everything works!

4 new animations for backrooms, Cookie in breakroom and self-improvment room, Rai in self-improvment and Cynthia in Promotional room.

Other interesting changes are slightly improved looks for the client's bars and their coloring depending on their mood. Now it will be easier to truck if the client is happy and will positively increase cafe's popularity or the other way around (red means bad). 

I've also added cleanliness bar instead of just a text in the backroom, that you can hover over and see what bonuses or minuses it gives to the gameplay, also color coded. 

Now, there are new status changes from cleanliness but also there were few bonuses that are active in the background but not visible. This is the first step to better UI (user interface) but presenting to player what is active and what current statuses changes. They appear under the popularity display in the main room. This should provide easy and clear information what is active. I wasn't able to fit everything (clients' effects, benefits), but I'll add it next update. 

From the less interesting things, I've spent some time on optimizing the clients' coding. They are the oldest code that I update from time to time to optimize it, make it less buggy and faster (or less heavy on memory).

Secret Care Cafe 0.7.28 Download Links:

Secret Care Cafe 0.7.28 - Google Drive - zipSecret Care Cafe 0.7.28 - Google Drive - 7zSecret Care Cafe 0.7.28 - Mega - zipSecret Care Cafe 0.7.28 - Mega - 7zSecret Care Cafe 0.7.28 - Pixeldrain - zipSecret Care Cafe 0.7.28 - Anonfiles - zip 

Secret Care Cafe release notes ver 0.7.28:

- added 4 new nsfw animations to backrooms

- now there are working statuses( buffs and debuffs for cleanliness and dad's opportunity - 7 in total). they appear under the Cafe info during gameplay

- added cleanliness bar and added info bonuses from it while hovering over it

- updated the looks for the client's time and mad bars, also for opportunity bar 

- updated secret screen during the intro

- optimization behind client's coding

- fixed bug that crashed the game when sometimes business male client wanted to sit down if the Foresight perk wasn't purchased.

- fixed bug that made sergil be in the main room and backroom at the same time

- fixed bug animations in backrooms not checking if the maid is secret lover 

- fixed bug that made magnifying glass in backrooms be on top of the information screens 

- fixed bug that made some client bubbles move too fast

- fixed bug that made some time bars appear under the client

- fixed bug randomly changing font in the shop

- fixed bug that unlocked Clark's (second boss) perfect event with Cookie even if you didn't have nsfw mode on or triangle pin on Cookie

- corrected few typos, some outdated comments in backrooms and some text positions

Have a great week!

Alex

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Comments

macslate

Thanks for the update! But I'll be honest with you, I probably won't be using most of those features. With 4 customers I already have my hands full chuggling maids and trying to satisfy all orders. So I won't be hovering over icons or reading things in the clientbook while the timers run down. Imo a game like this needs a pause-button and I don't get why it doesn't already have one. Is it a technical issue or your personal preference? Sorry for the rant, aside from this issue I really love your game and I want it to succeed. But this has bothered me for a while now and I needed to get it of my chest.

Rare Alex

Hey! Thanks for letting me know! To be honest, up to this point, it was the technical issue. But thanks to some updates I did to the gameplay and clients, this should be now possible. I still need to think about how to do it and for example if we stop other buttons from working ? or do we make it possible to move around food and other stuff while the game is paused? Need to think about it! But thank you!

macslate

Thanks for the reply! So it was a technical issue. If you were to ask me, I'd say that I don't necessarly need the food to be moved during the pause, because players might then be tempted to constantly pause and unpause. The maids on the other side should be able to be controlled. Especially to change tables and for checkout. The moments were I wanted a pause-function the most was when I had full tables and saw a customer approach the cafe which I wanted to serve for a quest. Anyway I'm looking forward to future updates and thanks again for your answer!