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Poll

POLL: Inclusion of Background Characters as Silhouettes

  • Yes, I like this silhouette style for crowded scenes - use it more often 378
  • No, I don't like it - it breaks immersion and should be avoided 17
  • I'm indifferent - either approach works for me 98
  • 2026-01-16
  • 493 votes
{'title': 'POLL: Inclusion of Background Characters as Silhouettes', 'choices': [{'text': 'Yes, I like this silhouette style for crowded scenes - use it more often', 'votes': 378}, {'text': "No, I don't like it - it breaks immersion and should be avoided", 'votes': 17}, {'text': "I'm indifferent - either approach works for me", 'votes': 98}], 'closes_at': None, 'created_at': datetime.datetime(2026, 1, 16, 19, 57, 59, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 493}

Content

Woah, two posts in two days! I'm spoiling you guys. Anyway, this one is a poll post regarding a new environmental style I'm experimenting with for this update.

I wanted the dinner scene at the Dragon's Head Tavern to feel more crowded and alive. So far, the tavern has been pretty empty and I've left the atmosphere largely to your imagination, but it also wouldn't be feasible to create full-fledged characters just to populate background scenes.

So I've found a middle ground: completely black silhouettes.

Take a look at the tavern environment with these silhouettes dining and socializing! It certainly feels more alive and populated, giving the space a busy atmosphere. However, the style may seem odd since the background characters are completely blacked out rather than having any detail.

Hence the poll: Do you guys like this look? Should I implement it in more scenes going forward (for example, going back and making the market scene with Daisy feel more populated), or should I just leave crowd atmosphere to ambient sounds if this breaks immersion?

Let me know your thoughts!

Files

Comments

Remmy

Anything you do is goated visiblecactus 🤌

Forge

That was actually my favorite addition to the 1.6.1 update.

Otaku Kitsune

You've done well with the silhouettes. To me, what saves this, is they still have furry form. Most others would have done lazy "humanoid" blobs with a simple round head and "body", but the fact that yours noticeably have ears, tail, muzzle, and slight "fur" detail around the edges.. different shapes and sizes, etc, really sends it home.

Invisible Cactus Games

Yeah exactly, I tried it initially with humanoid silhouettes (because it was easier), but it broke immersion a ton! Glad you like it :)

Nerd search

They give a lot of detail on who lives here, if it’s a tight nit village. Of course the boar is full.

Havel

I think it looks great, and the fact that you took the time to do anthros instead of human like shapes is a very nice detail !! I'd love to see the Tavern crowded the first time we go there, to see the market busy with anthros doing their shopping even when we help at the tavern ! That add so much more depth !

Mjcaboose

love the idea, only critique I would offer is to not overdo it too much, as it can make the scenes seem a little overcrowded otherwise. will just take a little finesse, but I do like the extra life it gives the world

Johan felipe Garcia

Me parece bien la idea y le da más ambiente a las escenas