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Say goodbye to Long Limbed having 4x of the melee range with the main hand attack. Long Limbed has been fixed so the following races will now have the intended range they are meant to have. In addition I also now have every type of spell covered. Apparently, 5E Spells Booming Blade & Green Flame Blade were using custom spell attack types so I now made it so that the Long Limbed trait will account for anything that is deemed a Cantrip and has melee range. This will basically make sure any homebrew spell or spell that doesn't use the standard Larian method will also be accounted for regardless. As you can see in this video Long Limbed now works as intended and no longer needs and fixes, I have accounted for every attack type in the game that has melee range.

These are the races the fix covers:

  • Bugbear

  • Elezen

  • Mušḫuššu (Unreleased)

  • Roegadyn (Unreleased)

Tomorrow I should have everything finished to release 1.6 updates for the following:

  • Fantastical Bugbear

  • Fantastical Shadar-kai

  • Fantastical Elezen

  • Fantastical Yuan-ti

  • Fantastical Yuan-ti Pureblood

  • Fantastical Variant Human

  • Fantastical Dhampir

  • Fantastical Reborn

Furthermore, say farewell to Fantastical Core as it will be replaced with Fantastical Compendium 1.6! Everything is steady now for Fantastical Compendium for it to finally replace Fantastical Core. Which will be introduced with these fixes for these races.

This will cover alot of the issues these races faced with their previous versions. I also may be able to squeeze in finishes for Tiefling versions of Reborn & Dhampir this week but make no promises since I'm still working on 2.0 and getting it ready for September Patch 7.

Comments

Luke Berty

Awesome! As someone who has played the bugbear in this mod. I’m so happy to see it’s reach become more balanced. Thank you again for putting so much effort into this mod. :)

DungeonsAndSouls

Yeah was never meant to have the 4x but was so exhausted when I released was like here is a bonus since the body isn't fully fixed yet. I prefer it balanced anyway and glad I found a way to make it compatible with any non-official spells now. Hopefully will have a fix for the body issue soon. Might just make them their own armor but it would be a slow progression.