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These will be released tonight after I finish some things up after work. 

  • Dhampir [Humanoid]
  • Dwarf
  • Duergar
  • Githzerai

Notice

  • The Dhampir won't have all those actions, it's just a collection of actions because I've been changing the visuals of the Vampiric Bite and was testing some animations for the Scion Swarm ability which is the vampire bat flying skill I used to replace the Spider Climb trait.


Released Monday

Firbolg

I want to touch up the heads for Firbolg, update the presets, and the visual for Hidden Step.


Reborn

I need to change the body and face textures I was going to use for Reborn but decided to use them for Malformed instead. So changing Reborn textures to something else, and finishing polishing their animations to give them a more unique look. 


Human [Variant]

Finish modifying animations to make them more unique compared to vanilla bg3 humans, and add textures that give them a slight visual difference from humans. 


Files

Previews only

Comments

lyra

Are we going to have smaller frame bodies for the firbolg? 👀

Kayxu

Hey! Quick question, if i wish to patch in my own heads for personal use what will the uuid for dhampir be? or would it be easy to find on my own when it is released?

Krendius Fox

Awesome, glad to see things moving forward! Looking forward to my goblins and kobolds. :D

Isaiah

Curious. What separates the Human Variant from the one we have in game?

Lanilith

Tysm for bringing the dhampirs, only the moroi are left for my personal vampire collection races <3<3<3

DungeonsAndSouls

Do you mean like the default human ones? I can add that if that's what people want. But it wouldn't make it in this update.

DungeonsAndSouls

I'm planning on making a post on all the available things anyone who wants to make hair/face patches for public or private after I get this wave out. But basically you need the UUID & Roottemplates Mapkey because I've decided heads for lineages based on the species because their will be dwarf, gnome, orc, Dragonborn,etc. dhampir in 3.0+

DungeonsAndSouls

I might try to get Kobolds in the next wave of the wave after. Just kinda depends on if I think I can solve the issues that remain for them before finalizing their update.

DungeonsAndSouls

You get to select a feat is the main difference at level 1. At first it has some of the easier feats to add. Later I will expand on them. Probably make a poll of what feats people wanted added the most and I'll add the top 3 for sure in the next waves update.

DungeonsAndSouls

Moroi should be out in the next wave they got massively overhauled and will also be releasing 2 new mods with Wave 3.

DungeonsAndSouls

I still need to get the color for skins to be switchable and I want to see what they look like with gnome armor on. If it isn't bad and worse is hopefully that I just have to remove the pants that would be nice because Kobolds don't have much in the base game other than helmets, and a hat and the armor they had in 1.0 but tweaking armors takes time so I kinda put it in the back of things to do, so the overall mod doesn't take much longer. I've got a strong grasp on adding animations and already fixed them so want to polish it a bit more and see if I can add a couple more to Kobolds.

Krendius Fox

That all makes sense. I feel like chopping the pants and sleeves off of some of the armor sets might do it... I think I asked this before, but I assume there isn't a way of tying the appearance of armor sets by *type* to a specific appearance across the board? Like, get one armor set per "tier" working, and just saying "light armor looks like X, medium like Y, heavy like Z," ect, without having to go through all the items manually?