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Hello again,

I’m going to try to keep things more active around here, so this is the first devlog. The plan is to post one every week to keep things transparent about what I’ve done and what I’m working on.

After the hotfix 0.2.1, I solved a few lingering bugs, and I feel the game is running smoother than ever. But enough talk. Here’s what you can expect from the upcoming 0.3.0 update:

FIXES

- Adjusted the save menu, which sometimes failed to load all slots.

- Fixed Emilly’s shower dialogue showing up at the wrong points in the game.

- Fixed Rose’s bathroom event triggering before unlocking all the house characters.

- Fixed Emilly’s sprite not loading during the shower minigame.

CHANGES & FEATURES

Lots of changes again! My goal is to make the game feel smooth and intuitive, so I’m constantly tweaking things here and there.

When I started developing Mystic Lust, I decided not to use the traditional RPG Maker route so I could have more control over the engine. What I didn’t expect was just how complex things would get. So please keep reporting bugs and I’ll patch them as quickly as possible.

Here’s what’s new:

- New inventory system — no more separated item categories.

- Items now have rarity/categories. This will be important in future updates when we introduce more combat and exploration (with lewd rewards, of course).

- Added shadows to certain objects sprites on the map. I’ll keep improving this to make the world feel more alive.

- NPC scheduling system. NPCs now follow routines based on time of day and day of the week. Before, their schedule was static, but now I can give them different routines depending on your choices.

- Builds for Linux and MacOS are now available!

NEW CONTENT

I know this is the part most of you care about, lol.

- Emilly: New event (requires Mia’s quest).

- Mrs. Gabriella: Main quest + new minigame, with a stat reward for the MC.

- Kylie: New event (requires completing the new main quest).

(Important: This event has a specific fetish. As always, you can skip it like the others in the game.)

WHAT’S NEXT

With all that on the table, let’s talk about what’s left for the next release.

The biggest news: Android port is in progress! The game already runs fully on Android, but I’m working on UI adjustments to make it 100% playable. That should be finished soon.

In the meantime, I’ll also be posting some arts. I usually like to “play around” with the characters as a way to practice, so I’ll be sharing some of those sketches here as well.

Also a Discord server will be launching soon! This will make communication and bug reporting way easier.

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