Devlog #2 - Better combat and a new system to cast spell (Patreon)
Content
Hello,
Just dropping by to give you all a quick update — version 0.3.0 is now available for the $3 tier!
On top of that, I’ve prepared a brand-new devlog for you. I’ll admit, I got a little carried away this week and ended up doing more than I had originally planned, but nothing that puts the delivery schedule at risk.
I made several changes to the combat system, including adding 4 new cards! Now we have more effects to make battles more dynamic. I still plan to add more, but things are already shaping up nicely!
I also created a new system for using magic on the map!
So, let’s go through what’s been done so far:
Combat:
New deck system. Now you can prepare the cards you want to take into battle. The limit is 10, meaning you’ll have two possible hands, and once you use up the deck it resets to the original and continues dealing cards.
Defeating an enemy now lets you cleanse them of corruption. Apherya will explain what this means in more detail, but remember — this is an adult game… so you can probably guess how you’ll be purifying those corrupted "monsters" :P
Added a drop system for each enemy. Sometimes you might even get a card as a drop!
The first dungeon is here! This one is set in the academy, but I plan to make more in the future.
The dungeon system comes with LOTS of features that might not be obvious at first glance, but here are the highlights:
Modular enemy system, making it easier to create new enemies in the future by changing as little code as possible and focusing mostly on art.
Combat arenas are now tied to enemy encounters. If more than one enemy is within a specific range, you’ll fight all of them together!
Each enemy will have their own animations. But let me be clear: while enemies and animations are part of Mystic Lust, they’re not the core of the game. The real focus is progressing with the academy NPCs, Jacob’s household, and of course, having sex with them. So, yes, I’ll keep adding enemies and animations, but I won’t lose sight of the main focus.
Spell System:
Basically, I added a power bar to the game, located at the bottom-center of the screen. Every new spell you learn will show up there.
This system is meant to stay simple — just giving you the freedom to use magic when you want. For now, there are two spells available:
Revelus — reveals secrets on the map.
Lux — adds a light source to Jacob, letting him see his way during dungeons.
Content:
And of course, alongside all these new systems, I’ve added new sex scenes outside of combat.
New Mr. James class.
New fight against Ash.
Progress in Mrs. James’ questline.
Progress in Ash’s questline (she’ll introduce you to the dungeon system).
New sex scene with Ash (penis or vagina).
Next, I’ll be moving on to version 0.4.0. The plan is to release 0.3.0 to the public, fix any bugs (and release a 0.3.1 bugfix if needed), then merge the content into 0.4.0 and share it here with you.
That’s all for this devlog. Thanks so much to everyone supporting this project — lots of plans ahead!