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The new elf texture is mostly finished just final detailing. I rescaled the texture size from 512x512 to 1024x1024 to remove some pixelation around the eyes.

I've also created a new leg rig. I added a slight stretch value to the thigh and shin  bones and a  bone with a stretch to constraint aimed at the IK target, and added copy location constraint to the IK target aimed at the stretch bone to smooth the knee bending.

new rig test 

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