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We've spent the first half of the week trying to figure out how NPCs should work again lol end me

Here are some of my thoughts, I might make it into some documentation later on once its working.

We're basically gunna have all NPCs use the same skeleton and animation blueprint in Unreal, but new body types will share the skeleton with a parent NPC skeletal rig.

It's super confusing and I'm barely comprehending it.

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