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I think this guy deserves to be the first one in rig vault since he was the reason i felt in love with the result of the hard surface modeling. He is one of my early creations, so he is not optimized properly. I do want to revisit his model in the future though, to make him more game engine friendly and blender friendly. Rig also need some work.You can move and animate with the current right without too much problem though, so i'm sharing him here.

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