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I’ll be posting the rigging process starting today.Today, I placed the Auto-Rig around his body mesh and applied basic weight painting to the whole model. Most of my time went into working on the glove, where I adjusted vertex placement and bone joint positions to ensure good deformation without extra work. Good bone placement, combined with topology that supports it, can fix a lot of problems.

That’s pretty much it for today!

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Cachomon

For a moment it did the middle finger! 8D Great job ♥ rigging is tricky... damned weights XD also soon the evil cape :o