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Content

  • New meshes
  • Base game compatible

Polycount: coffee table - 498, end table - 792, desk - 1742, console table - 1322, glass stands - 1694.

Black, gray and white metal colors, three suitable glass colors. 28 wood textures - you can see all the samples on “Details” preview.
Lots of slots for decorative items [ as a clutter maniac I couldn’t do less ].

Since the whole set turned out to be rather big, I decided to divide it and post by parts, so today here are the surfaces. Sorry for the boring preview - suddenly I understood that it’s already morning and I have to rush to work right now. However, I’d like to think that you would be able to get a sense about the whole thing.
And please, tell me if anything is wrong - because it’s my first try with furniture and I could have missed something despite all testings.

Preview pics are, as usual, pure screenshots 100% from the game - no color edit, no ReShade.

Hope you’ll find this useful - tag me if you do, I’d love to see your screenshots.
Happy simming, have fun and don’t forget to read my TOU.

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