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Before fully committing on working with Lilamon, I wanted to reach some milestones with Beelstarmon first. I wanted to finalize the design around the zippers and guns, rig the belts, and details for the gloves and pants. As much as it was fun to model, the zipper design required the model to have a high polycount to make the deformations more consistent. I'll most likely need to implement a viewport optimizer in the custom UI to make posing performance better.

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