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Hey everyone!

First off, thank you all so much for the continued support. It really means a lot.

Getting the new PC fully set up has definitely introduced some delays for the next update. Originally, I wasn’t planning to switch to the new system so early in development… but the generation quality coming out of the new setup is just too good to ignore. Once I started testing it, there was no going back.

So while you’ve all been patiently waiting, I wanted to share a little something back with you.

🎁 Bonus Content — 20 Animations!

As a teaser for what the new setup can do, I put together 20 bonus animations and additional images for you to enjoy.

These clips give a glimpse into the kinds of scenes and ideas I’d love to explore further in the future. Think of them as a small preview of what the upgraded pipeline can produce.

📥 Download the Bonus Content👉 Download Here

Enjoy, and let me know which ones you like most!

🎨 Today’s Topic: Style

One of the biggest challenges during the early development of Celina’s Calling was deciding what visual style the game should ultimately have.

As I mentioned in previous posts, Chroma is an incredibly flexible image model. That flexibility is great… but it also means the door opens to a lot of different possible visual directions.

To demonstrate this, I’ve included three versions of Celina generated with slightly different Chroma-based styles:

📷 Photorealistic

Photorealistic aims to be as close to real life as possible.

This style does a fantastic job of bringing an erotic fantasy world to life in a grounded way. Characters look like real people, environments feel tangible, and scenes carry a strong sense of realism.

That said, reality isn’t always as “perfect” as fantasy might prefer. Models trained for realism will sometimes include small imperfections in skin texture, lighting, or proportions. Sometimes that adds immersion… sometimes it can feel less ideal.

✨ Hyperrealistic

Hyperrealistic is essentially “beyond real.”

I see this style as the fantasy version of reality — what people wish reality looked like.

Smoother skin

More idealized body proportions

Stronger visual polish

A heightened sense of beauty

It isn’t quite realistic… but it sits in that sweet spot where fantasy and realism blend together.

🎌 Anime

Anime probably needs no explanation.

A classic and beloved style with a huge fanbase. It allows for exaggerated expressions, stylized anatomy, and a completely different artistic vibe.

Perfect for all the weeb-loving anime fans out there.

🤔 The Current Direction

Right now, I’ve been blending photorealistic and hyperrealistic elements depending on the scene. Sometimes the results lean one way, sometimes the other.

Honestly… I’m still a little torn.

As I continue improving my AI workflows — and especially as I start thinking ahead to Celina’s Calling 2 — I’ll eventually need to settle on a consistent visual identity and stick with it.

So I’m curious:

What style do you prefer?Photorealistic? Hyperrealistic? Anime?Or is there another style you’d like to see explored?

Your feedback really helps shape the direction of the project.

⚒️ Quick Development Update

I’ve almost finished the animation for Urzok’s scene (there are a few small spoilers in the bonus animations 👀).

Over the next several days I’ll be:

Finishing the remaining images needed to complete the in-game day

Implementing everything into the game itself

Once that’s done, the next build will be ready.

Thank you again for your patience and ongoing support. The forge is burning hot right now, and some really exciting improvements are coming soon.

— Morrak Games

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Comments

PereIII

First of all, I'll say I love yiour work. I find it stunning.As for the style topic, I'm definitively for the hyperrealistic one

Bobbie Tshwmtxuj Chang

I think I would like it to be more (photo) realistic, but given the nature of the game and its fantasy, maybe hyperrealistic suits the game and its models better.

bewareofit

I think the hyper-realistic style is my preference. Maybe you're more flexible with that style. And it fits more into the environment as you navigate through the game / story.

Naurd

Another vote for hyperrealistic. Bonus content is great. Love the one Urzok has her pinned to the table.

Master Green

They are awesome. For me, i always find it important Celina is back with her big full boobs. How realistic the scene is gives her smaller boobs somehow, while the Knight scene and tavern blowjob scenes gives her her big full boobs back and also her original look. With urzok she looks cartoonish and with the sharp realistic solo scenes she looks great but small boobs and way to blueish eyes. This is my opinion. Thanks for sharing. Her ass is also different each scene, so i prefer the Celina from the bgining big boobs and big round ass. Also let her be fucked by more then one guy sometimes. Next episode , i can't wait!!!! Celina's Calling 2? Yes please can't wait!!!

Mikey

I prefer photorealistic or slighly hyperrealistic. Anime is ok as long as anatomy is not grossly exaggerated, but for me it is clearly less great than the other two. Very, very happy to hear about Celina's Calling 2! That and/or similar manifestation of your talent will be greatly appreciated. I must say I have been a bit worried about how and when you will continue after the inevitable end of the excellent Celina's Calling 1. Please do keep up your exceptional work - you can count on my support and financial commitment. Looking forward to what you will be able to create with the evolving tools.

DT L

I'm impressed :) Love the quality of the animation and can't wait for Celina next chapter or even next game. Count me in as a fan.

RyanDomxxx

A fan of the enhanced, jaw dropping hyperrealistic, so that’s my vote, but we’re in your hands and your choices have been the best. Keep going.

manolo75

Photorealistic? Hyperrealistic? Anime?

manolo75

A me piacciono tutte e tre