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Hey everyone,

Quick update as I push toward finishing up v3.6 — and things are definitely heating up.

Celina will be getting a bit of a clothing change for the finale of Act 3 (had to crop it a bit to keep things Patreon-friendly 😉)… but let’s just say it fits the moment perfectly.

🎬 Animation Overload (In a Good Way)

I might be going a little animation crazy this update…

I’m currently sitting at 30 NEW animations, and I still want to squeeze in a few more before calling it complete. This is shaping up to be one of the most visually packed updates yet.

🌒 Tone & Direction

v3.6 is going to bring back:

That eerie mystery that’s been building

Along with some serious heat to close things out

It’s a combination I’ve been really excited for, especially as we move toward the end of Act 3.

⏳ Timeline

I’m aiming to have:

Assets completed early this week

Followed by implementation and release later in the week

❓ Quick Question for You

I’m considering adding:

🗺️ A new map with more interactive movement between scenes(similar to how the bar sequences worked in Act 1)

This would add a bit more immersion and player control, but it would also mean some additional dev time.

So I’d love your input:

👉 Would you prefer:

More interactive map-based scenes

OR sticking with the current kinetic storytelling style?

Drop your thoughts in the comments — it’ll help shape how I approach things moving forward.

More soon… this one’s coming together in a big way.

— Morrak Games

Comments

Naurd

Definitely in favor of the more interactive map based scenes. You are probably the most active and well paced dev I follow, I’m not worried at all about increased time given your proven pace. At the same time, a small nit pick of the game is lack of player agency. I like the RPGM format and would love to see the exploration element of it used more, instead of just walking scene to scene. Love the work, very excited for the update.

Morrak Games

Naurd, thanks for the feedback and its certainly something I'm aware o (as far as player sentiment goes). Its something I'm going to consider heavily and likely have some polls about for the next game (more story/kinetic driven with high number of animations, more freedom and freelance/exploration, or other game dynamics in general).

Master Green

In all Honesty the Tavern and Gideon were amazing with the story and sex scenes. So i would definitely want the Tavern actions back with the new style as the interactive map-based scenes. Thanks for sharing as a lot of creators/ developers can take an example of your involvement with your supporters. For the final, I can't wait!!!

Mikey

More interaction and map please. Tavern was great!

RyanDomxxx

Agree - interactions immerse us into the moment to a greater degree, and the micro stories dial up the heat at each step. more work, but worth the wait in my book. Grrr!

PereIII

I`d also perfer more interactive map-based scenes. Great job, man !

Xenophon

More interactive map-based scenes

Xenophon

Very good job, maybe more Equipment necklace of a slave or something else 👍

Bob

C'est drôle ça tenue on dirait une tenue de réception ?

Yarick72

More interactive map-based scenes

Bob

Cela est t'il là tenue pour servir la garde rapprochée de Urzok ?