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Hey everyone,

Apologies for being a bit MIA this week! I’ve been in a good workflow and wanted to keep my head down on the next build rather than split focus. Here’s where things stand. 💜

🏪 The Focus: Tobin’s Magic Shop

The heart of v0.4 is Tobin’s magic shop, with events triggered by the total number of fliers Arielle has handed out.

As the count climbs, Tobin starts getting some “wise” ideas about how to bring more customers through the door. And Arielle? She’s more or less the guinea pig for testing those ideas out. 😈

It all builds to a fun finale event with multiple animations. 🎬

📈 Nearing the End of Phase One

I feel like I’m approaching the end of the first low-corruption phase of the game. After this, things start to ramp up:

📚 New in-class Sevrin events

🏛️ Malrick’s office events

🛡️ Guard events

🚻 Lyssa washroom events

📜 Flier events with a new outfit

💬 But First — I Want Your Input

Before I push forward into the next phase, I’d love to hear from you:

Are there any areas of the game that still feel underdeveloped and need attention first? 🤔

Anything that feels thin, confusing, or unfinished? Now’s a great time to flag it, while the foundation is still easy to adjust. Drop your thoughts in the comments. 👇

🗓️ A Transparent Note on Timing

I want to be upfront about the rest of the year.

Between a planned vacation and two work trips for my day job, I’m looking at roughly three weeks away from home between now and the end of 2026. ✈️ That’s three weeks where development slows to a crawl.

With that in mind, my realistic goal is two more updates before the year is out. I’d rather set an honest expectation now than quietly miss one later.

Thanks as always for your support and patience. Let me know your thoughts below!

— Morrak Games

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Comments

Cardus

love the fact you keep it real with us! stay strong brother and enjoy your days away as much as you can. Regarding the game i always like to let the DEV tell the story he wants! although i will admit Monster/girl scenes was what took me to your page in the previous game!

disimulated

I love that we know what's going to happen to Arielle. The inevitable submission to Sevrin is somehow hotter without the mystery. > Are there any areas of the game that still feel underdeveloped and need attention first? 1/ I feel like the maps in AD are larger than in CC, but with less in them. There's more walking around and I wonder about the purpose of that. I get that in the village the map is stretched to accommodate the flyer minigame. But in the castle, it's a long way between the dormitory, the lecture rooms, and the dining hall for instance. The game isn't very old yet, but already I feel that we're spending a lot of time walking rather than "event"-ing. Part of the castle layout is to make space for the courtyard, I get that. But unless the player needs to be able to "peek" into the courtyard when walking around the ground floor halls, might it be better to have the courtyard be a separate map, and that way the distance around the halls could be made smaller? On the other hand, if you're intending to fill the halls with people and events over time (like high school hallways between classes), then the wide hallways make sense. But then might the big map (halls + courtyard) have too many people and objects and events in it that could cause performance issues? 2/ Arielle's Diary (or other self-awareness that she's behaving oddly) Given that Arielle's corruption is unavoidable and that her body and spirit move against her conscious choices, it would be nice if Arielle kept a diary that she wrote in her sober moments (e.g. the binding is not actively controlling her) and she could muse about what is happening to her. WE know what is happening to her, but SHE doesn't know, so her thoughts could be fun to read. For instance, she might write about Sevrin touching her thigh in class. She knows it would be totally inappropriate for anyone else, but for some reason she welcomes it from Sevrin. She would wonder why she gives him latitude that others would not receive. If you don't want a diary, some spare time events where she thinks about her experiences might do. 3/ First flyers outfit is too much Arielle is a well-bred, well-mannered lady from a good house. I don't think she would agree to wear the first flyers outfit right away. She'd need more corruption. But if Sevrin asked her to and agreed to accompany her the first time(s), she might agree. Although I think she'd still need a more modest outfit. Maybe there's a cloak that could be worn with the original outfit for the first could of instances of the minigame until corruption reaches 5 or so?

Heber Kentha

The only thing i dont like on this game is the white hair dude

BigEuro

New to the game and im enjoying it, but I have a question about the obelisk statues, says to follow them because theres an event ready if they are li up but I have run around the whole academy and theres nothing other than the classes and eating in the cafeteria. I have maxed out the corruption points but have no idea what to do next?

Morrak Games

BigEuro - The obelisk statues are mainly to help guide players through the daily loop. If you go to the Hall of Memories (interact with the crystal ball in Arielle's dorm room), you can see all the scenes that are still locked and get a hint of what you still need to do in game to unlock the rest.

BigEuro

Thanks for the reply, ill go check out the scenes and see if there’s anything i have left out. Great concept on the game, if I can give some constructive criticism, I know you have just started it up but would be awesome to add a quest line tab in the menu so we know what to do/when etc. Keep up the good work though, looking forward to playing more of it.

Sagnik Sharma

Morrak 💜 So far, I haven't felt that any particular part of the game is underdeveloped, weak, or in need of significant improvement. I've been enjoying the game! However, I do feel that the corruption progression is a little slow, and I'd love to see it pick up the pace a bit. I also have two questions: Will Phase One (the low-corruption phase) come to an end within v0.4, or will it continue beyond v0.4 and conclude in a later update? Is there a possibility of a new update being released toward the end of this month? Thanks for all your hard work on the game! 😊💜

Peter

Thanks to allow us to paticipate by bringing some ideas! What I liked mostly while playing Celina's Calling were the dream sequences and the seduction scenes (Skel and Gideon). This should be used in AD, too. For example, Arielle could try to seduce one of the teachers to achieve some goals Sevrin or his father setting (maybe without knowing about her binding). Also, some interactions with Tobin would be great!

Mark Schierbecker

Enjoying your work so much. Can't wait for the next install and to see how things progress along the way.