🔮 v0.4 Update: Tobin’s Bright Ideas 🏪✨ (Patreon)
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Hey everyone,
Apologies for being a bit MIA this week! I’ve been in a good workflow and wanted to keep my head down on the next build rather than split focus. Here’s where things stand. 💜
🏪 The Focus: Tobin’s Magic Shop
The heart of v0.4 is Tobin’s magic shop, with events triggered by the total number of fliers Arielle has handed out.
As the count climbs, Tobin starts getting some “wise” ideas about how to bring more customers through the door. And Arielle? She’s more or less the guinea pig for testing those ideas out. 😈
It all builds to a fun finale event with multiple animations. 🎬
📈 Nearing the End of Phase One
I feel like I’m approaching the end of the first low-corruption phase of the game. After this, things start to ramp up:
📚 New in-class Sevrin events
🏛️ Malrick’s office events
🛡️ Guard events
🚻 Lyssa washroom events
📜 Flier events with a new outfit
💬 But First — I Want Your Input
Before I push forward into the next phase, I’d love to hear from you:
Are there any areas of the game that still feel underdeveloped and need attention first? 🤔
Anything that feels thin, confusing, or unfinished? Now’s a great time to flag it, while the foundation is still easy to adjust. Drop your thoughts in the comments. 👇
🗓️ A Transparent Note on Timing
I want to be upfront about the rest of the year.
Between a planned vacation and two work trips for my day job, I’m looking at roughly three weeks away from home between now and the end of 2026. ✈️ That’s three weeks where development slows to a crawl.
With that in mind, my realistic goal is two more updates before the year is out. I’d rather set an honest expectation now than quietly miss one later.
Thanks as always for your support and patience. Let me know your thoughts below!
— Morrak Games