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More stuff for DigiRoo once I get things all set up.

I'm reworking the animations rn so they'll loop better and add missing ones I didn't make for locomotion.

Adding tail pose & seated tail pose options

Fixes that will probably come in a tiny hotfix update before these things though are:

I've adjusted the weight painting on the hands so they'll pose better.

Combined the hair tuft mesh with the body mesh for optimization

Fixed viewpoint in Avatar Descriptor

Remove in-game customization sliders (For Optimization) and are only intended for the demo. The full version you should just edit with the shapekeys directly, like this, which will save space in menus for your own outfits and toggles

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