Tygre Live2D Vtuber Model (Patreon)
Content
Here's a few details about how this guy's face is layered currently.Each numbered item is it's own object/layer to help give the model a 3D effect when deforming the small individual details.
Any parts that mirror will be made to mirror in the cubism software to save on texture map space and for more efficient rigging!
Cheek tuft.
Ear parts in this current iteration, may change it up.
The eyes are complex, I have the parts in different objects so he can emote a bunch of expressions, but the setup will be up to the one who does the rigging/key framing.
I'd detail the mouth parts but I'm still debating on how I want to go about doing it, if I want to just keyframe the mouth object itself or make lips. The difficulty with :3 mouthed characters is making the a i u e o shapes is difficult for u and o without the hook W shape of the upper lips deforming in an ugly way. This guy has a very classic western cartoony mouth so I'm going to discuss options and possible ways my rigger and I would like to go about executing his lips/mouth for as smooth a transition for the vowels as possible!
Body rework
I've redrawn the body to follow the character's reference sheet more closely thanks to feedback from the client! His legs are a bit shorter now too.
He's finished! We opted for cel shading.