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Hey everyone!This one is big.

Like… really big.

A whole lot of systems changed50,000+ lines of new code100+ new art assets

Let’s go!

NEW COMPANIONS

Fox Companion (Fern)

Fully playable party member with unique stances and abilities (1000+ lines of abilities)

17 sprite tiers showing visual growth (38 new illustrations)

Personality system with dynamic dialogue

Personality system + chat

Growth system with tier evolution

Fox Village questline — full multi-part story

Limit Reach event — branching outcomes + 13 scene illustrations — both go to new Gallery

Portrait art

Slime Companion

New party member with full stance system (1000+ lines of abilities)

32 sprite variations across 4 growth tiers

Personality system + chat

Double growth mechanics — Permanent + Temporary

Naming system (yes, you name her, like demoness)

Portrait art

NEW BATTLE SYSTEM (V2)

Complete overhaul. Old system is gone.

Coin-based stance system — actions depend on stance + coins

Unique stance kits for every character (Hero, Demoness, Vivienne, Fox, Slime)

Variant system — abilities can change behavior and be discovered

Enemy intent display

Smart enemy targeting (HP, resistances, etc.)

Synergy system between companions

Turn order prediction

Battle Codex (tracks abilities, variants, synergies)

First battle tutorial (interactive, step-by-step)

Combat chatter + callouts

Relationship effects in battle

AoE added (actually hits all targets now)

Knockdown status added

New gothic-style UI + VFX

NEW QUESTS & ZONES

Ancient Ruins — new dungeon with 5 enemy types

Deep Forest Raid expanded

Fox Village — full companion arc

Withering Grove expanded (~170 new lines)

Fox Limit Reach event (branching)

New backgrounds + enemy art

NEW SYSTEMS

Relationship system (affects dialogue + combat)

Jealousy events (Now they react)

Guild interactions

400+ lines of party banter

Gallery system (unlock scenes)

Shop system (Willow’s Wares, etc.)

Expanded party management (max 3 active)

Settings menu (audio, language almost ready)

Save/load system with autosave

Free tier cap increased to level 40

NEW ART

100+ new illustrations total

38 fox girl visuals (with scenes)

33 slime girl visuals

enemies, backgrounds, and more

BALANCE & POLISH

Quest rewards increased ~50% (less grind)

Better late-game scaling

Shrine XP now shared across party

Vivienne rapture gain improved

Dozens of bug fixes across everything

PSYou can play game here:https://in-her-shadow.netlify.app

This update took way more time than I expected...

There’s still things to tweak (especially balance), so your feedback matters a lot here. Let me know what feels good, what feels off, and what completely breaks 😅

Huge thanks to everyone who stayed with me and kept supporting the project — it really helped me push through. A lot has changed in my life during this time… new job, moved to another city, and just overall a lot going on.

But everything’s good now — honestly, probably even better than before.

I should have more time to work on the game again, so the next update definitely won’t take half a year. I’d say a couple of weeks… but let’s be real, that probably means a month 😅And yeah… there’s a lot more coming.— Lots of love, CM

Comments

NickNamelessMan

So excited! Welcome back and glad to see you making updates and still continuing this project! Hope everything has been going well!

Jhon

This looks like a huge works! I am going to test that ASAP!

Charming Charlien

I couldn't keep support due to numerous previous games that, like yours, has the potential to randomly shut down due to various reasons. HOWEVER, I have kept watch this entire time. I'm gonna reapply my subscription and beta test the hell outta these changes! I've taken 4 years of game design and graduated with a bachelor's degree in it, and thanks to COVID amongst the market, I've not been able to use it anywhere. So I'm gonna try my best to help you here! <3 good luck for future endeavors

Rita 152

There's a weird bug happening where some dialogue is as if the demoness is huge while others are correctly seeing her as a low level

garder necro

Hello everyone, I am one of the playtesters for this release. I am here to share that I am happy to see this long-awaited update, as it brings welcome improvements to the engagement in combat as well as doubling the number of available new companions and adding new features too. I will not claim that this new build is without flaw, but I am happy to say that in my time assisting CM with improving the quality of this build through feedback, documenting and reporting issues, and providing my own input on how to improve I will say that CM is quite passionate about this project. I believe that although I believe this update could've used more time to metaphorically cook(I can't believe I'm saying that even now), that CM is listening to feedback and working very hard within their capability as a solo developer with this game as their personal at-home project to ensure that the game improves and grows. Based on context from my own communications with the dev, I would expect the dev to be evaluating feedback on this new combat and ability system especially closely as this build's current system is something of an experiment to try to come up with more unique mechanics.

Thughy 18

yeah, I agree I was playing the new update and while I love the new characters as well as the relationship system the combat feels a little random. I would love if the descriptions for the actions were a little more precise on how they proc.

Spyder98

Is their a place where we can post feedback? I'm running into some issues or at least what I think are issues that are preventing me from experiencing the new content. If i'm even working towards unlocking the new content my hero is level 49 and the demoness is over level 30 and i'm still in the Haunted ruins am i missing something?

garder necro

The demoness needs to be higher level to trigger certain events. You're not far off from the next big event if you keep going, but to answer your question there is an official Discord for In Her Shadow that you can find in the information/about creator page on the main Patreon page for the game. There's a bug channel, game discussion channel, art channels, and more.

Luca Di Angelo

Hi ! How to full the growth progress bar of the slime girl ? She never win any point in my save.

ElementzJr Alter27

Hi! How to unlock the fox and slime girl? I already have the hero at level 100!

garder necro

Progression is largely tied to the demoness's level rather than the hero in the first half of the game. You'll need the demoness to get high enough level to encounter the boss of the Withering Grove in order to reach the fox and slime girls. If you are on the free version you will not be able to encounter this boss though, as the level cap of 40 on the demoness will not let you reach the boss.